Time to Build a Minecraft Server!!!



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38 thoughts on “Time to Build a Minecraft Server!!!”

  1. i have the problem whith my server pc that a forge server whith 20 – 30 mods starts lagging after some time and i dont know why . the cpu is around 20 to 30 % and only in its baseclock , from my 32 gb ecc ram are 8 gb used , … mainboard is a supermicro idk to lazy to look right now , cpu is a xeon e5 1650 v2 , ram stick are 4x 8 gb ddr3 ecc , i have the other 32 gb laying around if a stick dies , running is currently win 10 pro whith the latest forge versions for 1.12.2 or 1.19.2 , newest mod versions … idk what to to . a big problem is the galacty craft mod for the 1.12.2 after visiting 2 – 3 planets it start lagging and erver is skipping some ticks , you moved to quickly and get tp ed back idk what to do

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  2. Look out for support for modern ISA extensions that can be leveraged by MC server. Also you can install some stuff that optimises mc server to leverage more cores, especially for loading and generating chunks. CPI and clockspeed are also helpful metrics. Moderately new Xeon workstation cpus can be a great deal if you want ECC RAM and cheap used hardware. Desktop grade CPUs are actually even better, especially AMD as some board cpu combos can also handle ECC. if you don't wanna deal with all that shoot for single threaded passmark score. Moderate amount of RAM and you might wanna consider a zfs RAID z2 storage array with some SSD or SSDs for L2 ARC for fast storage access of frequently accessed .dat files. Anvil is quite an optimised format so no good doing Dduplication.

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  3. I’ve been wanting to be able to host servers for my friend group, please do make more videos on this topic!!! I’m not even sure where to begin for a server pc besides that processor

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  4. By that logic, you should buy an AMD FX-4170 because it runs at 4.2Ghz…

    No this is a terrible idea. Clock speed is 1 spec of many other components of a CPU that determine its performance. A key spec is IPC or instructions per clock, but there is also the die layout, how many CCX/CCD's are on the DIE, cache available per core or shared, the architecture and other factors.

    Does clock speed matter? Yes, but it's 1 chapter of the entire book.

    You should be looking at single threaded benchmarks to compare CPU to CPU to determine how much of a performance uplift you're going to get

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  5. Sorry Zach, my dad beat you to it! But if you do I would totally recommend teaching your kids the way of servers, I'm only 14 and already hosting my own website (granted it's small) but I think it's so much fun so give your kids a try in the future πŸ™‚

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  6. old, 20 core and xeon are three words that dont belong together. Also you can use folia to use all cores on your system. You can get a e5-2683v4 for like 18€, and a mother board for less then 100€ so thats the way to go, or just get a raspberry pi 5 8gb, it could handle my bootleg atm9 modpack fine.

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  7. wrong, on any paper server (which you should 100% use) you can increase the worker threads for chunk building, so like 32 cores will build new chunks veryyy fast which is required for many players. and clock speed doesn't really matter, architecture matters.

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