Minecraft redstone has changed



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Snapshot 24w33a just released and it includes some experimental changes to Minecraft redstone. Some of these changes seem really positive, others will require some redesigns of old contraptions but will still function, and some make things that were previously possible impossible. In this video I try and give my honest feedback about what’s going on.

Purplers video released after I recorded, but it’s probably better 😂
https://www.youtube.com/watch?v=L0q2DpQGktM

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28 thoughts on “Minecraft redstone has changed”

  1. TO CLARIFY: Quasi Connectivity is still in the game, just redstone dust no longer causes an update to pistons that are BUD powered. If you powered a line of pistons from above using dust on transparent blocks, the pistons will only extend when manually updated, where as previously the dust itself would update the pistons. I personally would argue this is actually more confusing to new players!

    I will update this comment with good videos that also reference these changes so you can form a super balanced opinion yourselves:
    Inspector Talon (Minecart focused): https://www.youtube.com/watch?v=GQAKWct7Sj8
    Purplers (going through changes): https://www.youtube.com/watch?v=L0q2DpQGktM
    Crafty (ranking the changes): https://www.youtube.com/watch?v=f_JV1aX9aqA

    Minecart change update: It may actually be harder to pick up mobs in Minecarts now, as it requires a collision which is tricky with the new hitboxes. The old system of getting a minecart close to a bunch of mobs stored in a 1×1 area does not currently work.

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  2. Redstone has changed. It's no longer about simple switches, basic logic, or crude mechanisms. It's an endless web of complex circuits created by engineers and automatons. Redstone – and its manipulation of the world – has become a well-oiled machine.

    Redstone has changed. Comparator-equipped builders wield observer blocks, use slime-based flying machines. Quasi-connectivity inside their contraptions enhances and complicates their designs. Tick control. Signal strength control. Pulse control. Chunk loading control. Everything is monitored and kept under control. Redstone has changed. The age of grinding has become the age of control.

    Redstone has changed. The age of manual labor has become the age of automation. All in the name of efficiency and scale previously thought impossible. And those who master the intricacies of redstone… master the server.

    Redstone has changed. When every aspect of a build is automated and optimized… Redstone becomes routine.

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  3. The update order feels like a good change to me (even though some super technical stuff might need a redesign)
    I am content with the minecart changes, stacked tnt carts removed the point of trap creativity mostly
    Redstone dust updating blocks needs to stay, but adding a game rule to turn it off, fo server owners would be good
    And both random effects (especially the 0 tick one) have no reason to stay

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  4. Someone help me out I’m not a redstone guy, to my understanding some complex machines are gonna be totally broken with these changes but would they work if blocks are just updated to copper bulbs? Or would those machines just never work again cause there’s a fundamental problem, not just replacing some blocks and moving some redstone around

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  5. 9:10 What if it's actually updating the closest correctly, but it is being overridden by the farthest, so that's the one we see last?
    That doesn't seem like a bug, if so. Would also mean that the randomness from this setup earlier in the video was actually the one being extended being updated last, not first.

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  6. I gotta say, I avoided this video for a bit because minecraft criticism these days is terrifying. So many people farm views and such with "Mojang RUINS minecraft"-style content. It makes it hard to really engage with the community and offer anything genuinely constructive.

    Thankfully, you have once again given us something to look up to and follow the footsteps of. This feedback is well-rounded, gives all the pros and cons, stays on-topic, involves actual testing and research into what the change means and how it works, and it takes into account pretty much every relevant playstyle.

    This is how it's done, everyone!

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  7. As someone who doesn't understand Redstone I am both confused and extremely excited because I fucking love minecarts

    It appears to me that mojang is trying to make the simple stuff easier while not caring about the more complicated stuff because the redstone engineers will figure it out anyway

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  8. Stacking mine carts used to be possible on bedrock too but they removed it many years ago surprising to see they just now change it on Java I don’t expect them to revert the change since bedrock players disagreed with it and they didn’t listen aswell

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  9. In my head right now all i'm imagining is Grian doing a "saying farewell to minecart stacking" video, last hoorah trapping everyone he can, being sad that minecraft will never be the same again and then the video ends with the patch rolling over and the last scene of the video is Grian realising that minecarts can now jump and then thinking it's the greatest update ever, initially i was just thinking of rollercoasters with cool jumps, but i now realise you could now make "simple cannons" sending minecarts at speed off a ramp over walls

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  10. 3:40 I think they should just specify the update order, like it always turns right, then left, then forward, which in this case, would make the right piston always win. There is also an ambiguity when it's a redstone dust, but there's little you can do there, maybe NESW will work, even though that makes it position-dependent, I feel like it's better than the pretty arbitrary way of working it was before. A bad specification is better than no specification

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