Minecraft 1.20.5 Snapshot 24W06A | Wind Charge, A New Projectile Attack!



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Snapshot 24W06A for Minecraft 1.20.5 adds the Wind Charge for Minecraft 1.21. This new item is a projectile attack item dropped by The Breeze.

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00:00 Don’t Punch It!
00:32 Hopper Change
02:12 Armadillo’s Last Changes
02:48 Wolves Buffed!
03:58 Gravity
04:56 Jumping
05:30 Falling Damage
06:46 Block Break Speed
07:40 Other Changes
08:20 1.21 Wind Charge
09:27 Use It On Yourself!
10:57 Where To Get Wind Charge
11:38 New Vault Texture

Featured In This Video
https://www.minecraft.net/en-us/article/minecraft-snapshot-24w06a
https://www.minecraft.net/en-us/article/minecraft-snapshot-24w05b
https://twitter.com/gnembon_mc/status/1755247092958667104
https://twitter.com/gnembon_mc/status/1755249778449916380

#minecraft #minecraftnews #snapshot

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23 thoughts on “Minecraft 1.20.5 Snapshot 24W06A | Wind Charge, A New Projectile Attack!”

  1. If they change fire charges to be throwable, like the wind charge but maybe shorter range, then it would add an actual use for them other than automatically turning on a nether portal.
    Also if they add other elements, like an earth charge, then I'm sure someone would make a noteblock machine to play Earth, Wind & Fire's song September.

    Reply
  2. Buffing the HP of wolves is a good start, but I really think the biggest problem with them is how much they get in your way during pitched combat. I propose two changes:
    1) Wolf armor not only improves their defense, but also makes them immune to sweeping attacks from swords, or even outright disables friendly fire from their owner. This could maybe be customized with a gamerule to extend to friendly fire from players on the same scoreboard team as the owner, or even all players across the board.
    2) Wolf AI is tweaked so that they attempt to flank their enemies with their owner/pack-mates. So rather than attacking head on, they will prioritize attacking from a different angle than their owner/pack-mates. Along with this change I'd also suggest maybe decreasing the amount of knockback dealt by wolves, just so that they don't end up knocking enemies into their owner's face.

    Reply
  3. Wind charge needs more knockback, atm it's just a weak projectile. If it does more knockback to enemies then it would be unique and actually have a use because you could use it to knock enemies away or off cliffs

    Reply
  4. I dunno if I just play TF2 too much, but the way that the wind charges interact with the player and enemies almost reminds me of rocket launchers and how you can blast enemies and yourself into the air with it.

    Imagine if you could do Direct Hit-like airshots on enemies knocked up by these to do extra damage!

    Reply

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