I'm so sorry, Minecraft Bedrock Edition. You don't deserve this.



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@Fundy

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44 thoughts on “I'm so sorry, Minecraft Bedrock Edition. You don't deserve this.”

  1. 8:34
    That noteblock sound would be the player holding up on their stick or d-pad on the controller. The sound is basically telling you: "No, you cant scroll up because you can only respawn".

    Reply
  2. Joined a bedrock realm, went out 4000+ blocks, died to an iron golem that spawned at a pillager outpost, went back to the coords since I saved them, outpost wasn't there. Closest one was over 500 blocks away, didn't have a golem, and had already been raided, I was the only one online that day. Lost 18+ hours of loot, along with several buried treasures worth of items (bugrock players know how hard it is to find the treasures, since the only requirement for them to spawn is 'near ocean', including inside a mountain).

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  3. 9:54 Could it be that he takes damage of suffocation from the block below him??

    My hipothesis is that something lags and the server doesn't read the block you just stepped in on time, so the server version of you used to calculate damages goes down like there was nothing there. Then the block is registered as you server head passes through it, taking damage. Then you wait until it hits the ground and thats it

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  4. It's almost like Java's old ghost block glitch and like the hight position between server and client isn't communicating. Whenever an elyra was being used the amount of damage taken would've been the amount taken if they ran down the cliff, so maybe it doesn't know they're flying

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  5. In my few hours of playing bedrock I've had two "bedrock moments".

    I was pillaring when the server lagged out a bit, placing my block inside of my body, pushing me off the pillar and killing me.

    And one time I logged in after logging out in the End, and it just… spawned me in the void and killed me instantly.

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  6. One time my cousin died during PvP and his body just tilted at a 45 degree angle, and his stuff duplicated about a million times until he respawned. That was the weirdest experience I've ever had.

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  7. Game developer here! My theory is that the netcode is seriously messed up. This looks like classic Server/Client Desync. Could be happening in cases of bad internet and lost packets. Typically games with decent netcode will account for differences between the client and server, often smoothing out any janky packets in between. I actually made a video of how lost packets affects abilities in overwatch (It was my bug busting episode on roadhog's hook and times where the hook "looked like" it was landing but it wasnt and no sound or hit markers appeared at all). I dont have bedrock but would love to experiment with this at some point, looks fun.

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  8. 11:28 on the second "There" that Fundy says, I think the player just barely clipped that terracotta block on the server, but kept flying on the client. It's so fascinating that like, this is a known issue that constantly happens on bedrock and Microsoft hasn't really done ANYTHING about it, as far as I can tell.

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  9. I'm pretty sure the reason why people die from a one block height is because the player gets stuck in the block that they just placed so the server pushes them off the block and they die from fall damage

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  10. 2:30 can confirm, on MP worlds or servers or realms, laggy server-side calculations (or extreme ping) are the cause of 90% of the clips so far. (has been like this since the dawn of bedrock edition, I cant fathom how mojang will fix this)

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  11. So, from what I noticed, 8 minutes in, there seems to be a couple problems, first being how the game is keeping track of which blocks were placed. I.e. the block related ones are where it stops registering the blocks are there, but still has your position, so it says, "Hey, your 5 blocks in the air, you take fall damage.

    The second problem I noticed is to do with the game not realizing you have some way to prevent fall damage, which is what I think happened with the elytra clip. As your flying the game seems to forget you have the elytra, and makes to take the fall damage, hence why the damage seemed to scale with the distance from the ground.

    Third and finally, I think there might be a problem with how it calculates fall damage in some cases, because some people seem to take more than they should, like in the clip where the guy in the nether dies from what seems like a single block drop.

    Of course, this is all just a bunch of educated guesses, as I don't play bedrock and have no experience with the bugs currently.

    Reply

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