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@Fundy
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8:34
That noteblock sound would be the player holding up on their stick or d-pad on the controller. The sound is basically telling you: "No, you cant scroll up because you can only respawn".
mojang is trying to remind us of our mortality
Joined a bedrock realm, went out 4000+ blocks, died to an iron golem that spawned at a pillager outpost, went back to the coords since I saved them, outpost wasn't there. Closest one was over 500 blocks away, didn't have a golem, and had already been raided, I was the only one online that day. Lost 18+ hours of loot, along with several buried treasures worth of items (bugrock players know how hard it is to find the treasures, since the only requirement for them to spawn is 'near ocean', including inside a mountain).
I haven’t experienced a whole lot of these bad bugrock glitches, but a version of two ago deep slate slabs (or might’ve been tough slabs) wouldn’t drop when broken..
No they do. This is karma for buying and funding the existence of bedrock edition in the first place.
I've never had these issues before, I've used both switch version and mobile version of bedrock, and I've never randomly died
So, completely caused by desync from the server and the client, this is hilarious and I can't imagine how a company let this happen on SUCH A SCALE
It seems most of those issues are on xbox(judging from the y and Lt button) these never happen to me on ps4, its common for it to happen of mobile tho
So, another Elytra one for ya: Chunks don't load quickly when flying fast. Therefore, you do witness kinetic energy from hitting that "no chunk" wall
9:54 Could it be that he takes damage of suffocation from the block below him??
My hipothesis is that something lags and the server doesn't read the block you just stepped in on time, so the server version of you used to calculate damages goes down like there was nothing there. Then the block is registered as you server head passes through it, taking damage. Then you wait until it hits the ground and thats it
Oh my god it’s what happened to the Boeing whistleblowers!
This is what happens when you stop removing herobrine
Despite playing bedrock I've never ever had problems like these so skill issue
Re: "This is too funny, and I need more videos of this"
Bedrock will never beat java, no matter if they fix these things or not XD
I love the longer videos with fundy. This one was hilarious
It's almost like Java's old ghost block glitch and like the hight position between server and client isn't communicating. Whenever an elyra was being used the amount of damage taken would've been the amount taken if they ran down the cliff, so maybe it doesn't know they're flying
just because fundy said don't turn on Hardcore I'm going to do it
Remember when Bedrock first came out, and they said it would be more stable than java? Pepperidge Farms remembers.
well thank you
😢 0:34 😂
w
In my few hours of playing bedrock I've had two "bedrock moments".
I was pillaring when the server lagged out a bit, placing my block inside of my body, pushing me off the pillar and killing me.
And one time I logged in after logging out in the End, and it just… spawned me in the void and killed me instantly.
This must be a console/mobile thing, I been playing Bedrock for years on PC and had never had this happen to me.
This should be turned into a huge meme at this point lol
the funny thing is, not even mobile Minecraft did this to us lmao
So Minecraft Bedrock is basically the Zone from S.T.A.L.K.E.R.
i have had the glitch were the blocks i place dont place so i have to replace it. i happend a lot to me
Minecraft Bedrock might genuinely be an awful game
3:55 looked at the sun wrong and got punished
4:15 bro experienced spontaneous combustion
What’s Interesting is I’ve only ever experienced the bedrock moments playing on Xbox PS or mobile, when I play on PC I have no issue with it.
and i had a gliched were the chuncks dont load so i can walk on nothing
One time my cousin died during PvP and his body just tilted at a 45 degree angle, and his stuff duplicated about a million times until he respawned. That was the weirdest experience I've ever had.
Between this and the sheer ammount of microtransactions are why I just can't respect bedrock. I feel bad for bedroack players..
Fully functional cash shop by the way.
This just seems like the server calculates the falldamage but doesn't actually rubberbands you to where you have "fallen" so you keep falling over and over from the same height
I think this is karma for Bedrock players roasting PC players for years XD
Wait until you understand the torment of mobile controls, even with customization, they’ll still find a way to ruin it.
Game developer here! My theory is that the netcode is seriously messed up. This looks like classic Server/Client Desync. Could be happening in cases of bad internet and lost packets. Typically games with decent netcode will account for differences between the client and server, often smoothing out any janky packets in between. I actually made a video of how lost packets affects abilities in overwatch (It was my bug busting episode on roadhog's hook and times where the hook "looked like" it was landing but it wasnt and no sound or hit markers appeared at all). I dont have bedrock but would love to experiment with this at some point, looks fun.
11:28 on the second "There" that Fundy says, I think the player just barely clipped that terracotta block on the server, but kept flying on the client. It's so fascinating that like, this is a known issue that constantly happens on bedrock and Microsoft hasn't really done ANYTHING about it, as far as I can tell.
I'm pretty sure the reason why people die from a one block height is because the player gets stuck in the block that they just placed so the server pushes them off the block and they die from fall damage
2:30 can confirm, on MP worlds or servers or realms, laggy server-side calculations (or extreme ping) are the cause of 90% of the clips so far. (has been like this since the dawn of bedrock edition, I cant fathom how mojang will fix this)
So, from what I noticed, 8 minutes in, there seems to be a couple problems, first being how the game is keeping track of which blocks were placed. I.e. the block related ones are where it stops registering the blocks are there, but still has your position, so it says, "Hey, your 5 blocks in the air, you take fall damage.
The second problem I noticed is to do with the game not realizing you have some way to prevent fall damage, which is what I think happened with the elytra clip. As your flying the game seems to forget you have the elytra, and makes to take the fall damage, hence why the damage seemed to scale with the distance from the ground.
Third and finally, I think there might be a problem with how it calculates fall damage in some cases, because some people seem to take more than they should, like in the clip where the guy in the nether dies from what seems like a single block drop.
Of course, this is all just a bunch of educated guesses, as I don't play bedrock and have no experience with the bugs currently.