8 New Features Minecraft 1.20 NEEDS



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This is a great update so far! I think there’s room to do better though.

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49 thoughts on “8 New Features Minecraft 1.20 NEEDS”

  1. While Mojang has gone against the idea of seasons, I think it'd be cool to see a custom game mode that has either rotating seasons or a specific season that caused certain things. It would not effect the classic experience but just be something has a hidden choice for those who want it

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  2. Crafting a minecart with different metals should make different speeds. Copper should be slower but with a larger inventory when combined with chest (imagine a double chest minecart). Gold should make a double speed minecart for entities

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  3. At least they can do make bedrock and Java same like building at top of nether, faster regenerate health, and add hardcore and other thing in Java like bone meal sugarcane, dying any colour of wool and glass

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  4. More dungeons/ old structure revamps I'd really love to see castles or galleons, or even an improved ocean monument/nether fortress, because simply put, I feel the Minecraft world feels TOO abandoned, like it's neat, but I definitely think making structures more lively would really help with that

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  5. Disclaimer: this could be the case and I just don’t know and also I’m making this before watching. With the addition of pigeon heads it would be cool if that was another way for them to not be hostile to you

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  6. this is irrelevant but i still dont understand why they havent added shaders to bedrock (mainly on the newer consoles) because its something everyone clearly wants and there wouldnt really be any downsides to shaders sooo why not? i know alot of people bought the new xbox series because they showed off shaders working on it a few years ago to promote the new xbox (i think?) which to me seems like false advertisement and a huge slap in the face to anyone who paid hundreds to buy the new consoles to be able to use shaders… considering the fact that they showed off shaders working on the new xbox they cant just turn around and say "its not possible" when they themselves have shown that it is…

    as far as i know they havent officially said that shaders will never come to consoles, but they havent really confirmed that they will be coming either… so idk whats happening with shaders but yeah

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  7. If I were to make a suggestion to Mojang is to do some parity with the superflat worlds. Java has structures in theirs while Bedrock doesn't have. Also, the amplified thing would really look good on Bedrock. Hardcore mode will really be a challenge to Bedrock users, especially to those who play in console and android devices (I have a friend who tells me that playing Minecraft on mobile phones is hard). The bug on Java re: Nether roof should also be implemented on Bedrock if they don't want to remove it on Java edition. The desert well? It's good imho but it would be better if it were some kind of oasis in the desert, with the palm trees and grass etc surrounding it.

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  8. I'm one of those maniacs who likes to build a minecart railway between points of interest in my world, and there are a couple of (admittedly minor) reasons I still use it despite the existence of elytra and rideable mobs:
    1. Using it costs no resources, whereas elytra use firework rockets to fly and membranes to be repaired (w/o Mending).
    2. Once it's built, I can essentially travel anywhere AFK, only needing to hit a button at a rail junction now and then.

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  9. When you mentioned "Friendly" gamemode, I immediately thought about how unfair it is that people who play on Peaceful mode can't get to The End unless they play a specific seed. It would be great if Mojang added a survival mode where hostile mobs spawned but they wouldn't attack the player. That way, Peaceful players could still gather blaze powder and be able to get to The End.

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  10. I think in java edition, performance should be fixed very hard. Maybe if there was a fix in the amount of RNG in a single chunk. How about mob spawning also has a cap on the y level of the chunk location the player is in. There could also be an option to preload chunks if the players is standing still for a certain set amount of seconds.

    I also think that in Bedrock Edition, there is many problems with the player geometry in the marketplace character creator items. Honestly, visual player geometry should be really focused on in Bedrock Edition in the first place. I mean, common, when I make a custom skin model in Blockbench, hack my own PC, and then replace my persona, Minecraft says my very small headed skin is compatible everywhere. Which in the last sentence, I have come up with the conclusion that the character creator items do NOT get directly added to the single skin geometry. If the feature of hard geometry changes when you equip a character creator item exists, it would make a lot more people happy with servers, and outdated addons.

    But in Both editions, there should be a change where visible armor is a CLIENT sided option. Visible armor in Java Edition sure does make it seem bland, but there are easy resources to remove the textures. Java Edition also is not very complicated with hardly adding a feature with mods, which can even include, well, almost everything in the base gameplay. In Bedrock Edition however, this gets really noticed, and needs to be fixed. With the embarrassing 8 US dollars that I spent on buying character creator items because they were interesting, I found out that a LOT of things get covered. With this client sided option in Bedrock Edition, it would give you a lot more room to show what you got in the character creator. I am very disappointed when just trying to get better stats in the game, the easiest way (armor) also comes with an unnecessary, devastating downside. With this option in Bedrock Edition, it could also come with a SERVER sided option to remove the armor geometry rule COMPLETLY instead of making a complex way of specific geometry sights for each player. With this feature, it could also improve the gameplay by making the player more free to express themselves, and have better stats in game.

    (Bedrock Edition again) Or by default, some geometry changes can happen to the creator items when you equip the armor without these toggled options. What if the texture still shows, but the position of the character creator items change to fit the armor. Like, back items can be moved to be on the back of the Chestplate, and not the breast of the player. And maybe Outerwear could not have a rule for disappearing when a chestplate is equipped. But even headwear could also possibly blead through the helmet piece also.

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  11. The problem with Minecraft Bedrock is that the developers are just lazy and do the bare minimum to get their pay checks from Microsoft unlike the developers working on Java, who are still trying to create Minecraft out of passion but have no experience or control with bedrock.

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  12. Third party mod support for playstation 5! Also, a minecraft ps5 edition which has gives us closer to pc options … higher render distance, higher simulation distance, the ability to turn off particles in the game, etc. Why console is left in the wake, I have no idea!

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