Ars Novou? Botanica? Astral Sorcery? Depends on what kind you imagine. Ars Novou is pretty much making your own spells only with a book and a mana bar Botanica is a kind of flower engineering but has a lot of magical items working with mana. Astral Sorcery has its own kind of understanding of how to achieve something.
Ars Novou can be balanced enough to not ruin MC itself. But you can even go all in and never use tools again.
Thaumcraft 6 is great but it was never finished. Theyre working on Thaumcraft 7 which will have a bunch of new stuff and updated to kodern versions, but its slow going on news about it
Along the same lines Iām searching for a decent necromancy mod. I just want to resurrect some zombies to fight for me in recent Minecraft. Is that so hard to make?
Idk how you'd go about making a magic mod that fits the style anf feel of minecraft. Like best i can think of is just enchantment effects that you can use with like a staff, so like you can cause lightning to strike if its thundering(channeling), you can instantly freeze a path of water(frost walker) or cause mobs around you to light on fire(fire aspect/flame) but yeah idk how youd do a minecrafty magic mod
Ik actually making one of these Minecraft-ey magic mods but ehhh I'm taking a lot of time and I don't think it'll be an actual "magic" mod before like a year into the future
while this doesn't really fit that much into the "enhanced minecraft" experience i DO genuinely recommend "hex casting" and it's addons, the mod is SO cool, can effectively stand by itself and doesn't really hurt the experience if you engage in it or not (at least in my oppinion)
You could make the magic that require material components to work, like creating a staff/wand requires a rare new material to recharge what will essentially be "magic durability". You could also make it require new materials to make high-end staff for the big spells.š
To limit it a bit make it so that each staff created can only hold one spell, and it needs to be recharged with those new rare materials periodically, spells run on "magic durability" so make it relative to strong the spell effects are and the material the staff is made of. You could also make the "magic durability" slowly drain whenever the staff is equipped.
Infernal origins exists but I guess thatās not really magic itās more a based class rouge likeš¤
Ars Novou? Botanica? Astral Sorcery? Depends on what kind you imagine.
Ars Novou is pretty much making your own spells only with a book and a mana bar
Botanica is a kind of flower engineering but has a lot of magical items working with mana.
Astral Sorcery has its own kind of understanding of how to achieve something.
Ars Novou can be balanced enough to not ruin MC itself. But you can even go all in and never use tools again.
Malum is an amazing magic mod
Thaumcraft 6 is great but it was never finished. Theyre working on Thaumcraft 7 which will have a bunch of new stuff and updated to kodern versions, but its slow going on news about it
the style of modern Minecraft is boring. also play eidolon / malum both r good
Ars louvent is good
Ars Noveau
irons spells and spell books is really good for forge as well as the RPG series mods are great if you're looking for fabric mods!!!!
Bewitchment mod is class
hey can i see your shirt real quick
Look at Apotheosis and Irons Spell Books
Along the same lines Iām searching for a decent necromancy mod. I just want to resurrect some zombies to fight for me in recent Minecraft. Is that so hard to make?
Irons Spells and Spellbooks is fire
Idk how you'd go about making a magic mod that fits the style anf feel of minecraft. Like best i can think of is just enchantment effects that you can use with like a staff, so like you can cause lightning to strike if its thundering(channeling), you can instantly freeze a path of water(frost walker) or cause mobs around you to light on fire(fire aspect/flame) but yeah idk how youd do a minecrafty magic mod
Try Apotheosis
Not magic and IDK if its still getting updated but how about alchemy mod
Where the FUCK is Iron's Spell and Spellbook
Ik actually making one of these Minecraft-ey magic mods but ehhh I'm taking a lot of time and I don't think it'll be an actual "magic" mod before like a year into the future
mana and artifice, or irons spells and spell books
while this doesn't really fit that much into the "enhanced minecraft" experience i DO genuinely recommend "hex casting" and it's addons, the mod is SO cool, can effectively stand by itself and doesn't really hurt the experience if you engage in it or not (at least in my oppinion)
electroblobs wizardry is peak but only 1.12
Wizard rpg
Witchery expansion this mod is just so good for a fantasy mod pack
Ars noveau
Ars nuovuo
Staff/wand-bassed magic system:
You could make the magic that require material components to work, like creating a staff/wand requires a rare new material to recharge what will essentially be "magic durability". You could also make it require new materials to make high-end staff for the big spells.š
To limit it a bit make it so that each staff created can only hold one spell, and it needs to be recharged with those new rare materials periodically, spells run on "magic durability" so make it relative to strong the spell effects are and the material the staff is made of. You could also make the "magic durability" slowly drain whenever the staff is equipped.
Ars Nouvou is decent.
Edit: it has super special graphics. I guess it doesn't really fit Minecraft…
make your own magic mod