Whats New In Minecraft 1.19.3? Summary and Separation of Features



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Minecraft 1.19.3 Update Playlist ► https://www.youtube.com/playlist?list=PL7VmhWGNRxKixIX8tWEQn-BnYKE9AaAXk
Whats New In Minecraft 1.19.3? This video is a summary of 1.19.3’s changes and a reminder of whats in 1.20!

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0:00 Intro
0:30 Creative Inventory
1:00 Spawn Eggs & Monster Spawner
1:28 Mob Changes
2:01 Mob Spawning
2:34 More Mob Changes
3:18 Vex, Allay & Goat
4:04 Gameplay Changes
4:53 New Skins & Main Menu
5:14 Menu Changes
5:48 LAN & Commands
6:30 New Gamerules
7:34 Feature Flags
8:06 Minecraft 1.20
8:39 Outro

#minecraft #minecraftnews #minecraftupdates

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44 thoughts on “Whats New In Minecraft 1.19.3? Summary and Separation of Features”

  1. I'm tired of disingenuous politics in kids games (it is politics because numerous left leaning ideologies accepted as part of their beliefs, therefore making it closely linked with politics). Not even going to mention how much Mojang has stated they want Minecraft to stay far away from politics and world viewpoints.

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  2. If Mojang are doing more parity stuff for Java and Bedrock, then I really hope that they allow the player to place buttons on walls and fence posts like in Bedrock, maybe Armor stand arms too, but idk how likely that is. The ability to place buttons on walls and fences allows for more detail in your builds!

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  3. Why do they need to add gender propaganda in a game where it's not even a thing?! I'm glad it's only just text you can ignore but I'd prefer it they just don't mention stuff like that for absolutely no reason than just to try and be politically correct… in a video game….

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  4. The "Made with Lave" is actually because of A Typo that Mojang made when they were updating the Commands to add the " LavaScorceConversion" Command in the "Gamerules" Tab when creating the Command… And PhoenixSC made A Video based on that Typo and so they added the Splash Text because of that

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  5. Im a bit worried about the nerfing of the nether portal in regards to op farms, but i am glad about the gender splash texts, thats very nice and as a trans person it makes me happy 😀

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  6. For the snow layers, I assume you could set it to 0 so that snow wouldn't accumulate? I assume would be helpful for hermitcraft so you wouldn't have to place string everywhere..

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  7. As far as i can tell, the only one of these changes that has made it to bedrock thus far at the time of my writing this comment is the vex change, the creative inventory is still the same and there are still no golem spawn eggs. Also the new skins.

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  8. Not gonna lie I am not a fan of the new creative menu they should've given the option for people to keep the old menu or stick with the new one. It's "organized" but not in a fashion that I feel is organized. I liked having all the stairs in one spot same with slabs and with the types logs. It was organized in it's own way which I preferred and now it is a struggle to find the items I want especially since they are in multiple locations making for a confusing inventory. Now instead of memorizing where the item is I have to memorize several different locations.

    It's a complete mess imo and I get other people would disagree but there are a fair amount of us who don't like the change to creative menu.

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  9. was the monster spawner feature always a thing in bedrock? I at least recall it being like that back when I played pocket edition in 2016, it was an empty spawner until you clicked on it with a spawn egg

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  10. It's a subtle, maybe overlooked thing, but the snow height accumulation change is actually pretty big in those environments. It will really dynamically change the look of the terrain over time. I will definitely be turning that on so I can properly recreate the feeling of making my way through deep snow.

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