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The first pre-release for Minecraft 1.19.3 has arrived, with new technical functionality, plenty of bug fixes and a release date! Check out all the details here! #minecraftemployee
slicedlime works as a Tech Lead for Minecraft at Mojang, but the YouTube and Twitch channels are personal projects run entirely in his spare time. This is an unofficial update video that aims to be the most comprehensive guide possible. Official announcement: https://www.minecraft.net/en-us/article/minecraft-1-19-3-pre-release-1
How to get a Snapshot: https://youtu.be/-gWUURjTaL0
Introduction: 0:00
Mobs: 0:22
World generation: 1:02
User Interface: 1:14
Experimental Blocks & Items: 1:46
Data: 2:19
Commands: 2:52
Predicates: 3:12
Thank You: 3:31
Change Highlights in this version:
Mobs:
– Vex textures tweaked
– Fixed MC-156663: Villager pathfinding broken in water
– Fixed MC-245697: Certain mobs can’t get out of water that is at least two blocks deep
Worlds:
– Fixed MC-255133: Extra copper ore generates in deep dark
Sounds:
UI:
– New splash text: “Made with lave!”
– Fixed MC-257386: Inventory menu has broken textures with Programmer Art enabled
– Fixed MC-256883: Elements within the game menu are now positioned slightly lower than they were in previous versions
Experimental Blocks & Items:
– Fixed MC-257506: Top and bottom texture of chiseled bookshelf rotates depending on placement
– Fixed MC-257658: Sculk sensors are not activated upon taking books from chiseled bookshelves
– Fixed MC-257625: Piglin Head placed on noteblock play the piglin angry sound instead of the piglin ambient sound
Data:
– Player Heads can now contain a note_block_sound field
– When present, this determines the sound a note block makes when the head is placed on top of it
– Chiseled bookshelf last interacted slot is now a part of its nbt data rather than a block state
Commands:
– fillbiome command now supports a filtered mode
– Fixed MC-257648: The fillbiome command can result in flickering biome colors
Predicates:
– Added new entity sub-predicates for some entity types with variants:
– axolotl
– variant – values: lucy, wild, gold, cyan, blue
– boat
– Works for boats, chest boats and rafts
– variant – values: oak, spruce, birch, jungle, acacia, dark_oak, mangrove, bamboo
– fox
– variant – values: red, snow
– mooshroom
– variant – values: red, brown
– painting
– variant – values: see painting_variant registry
– rabbit
– variant – values: brown, white, black, white_splotched, gold, salt, evil
– horse
– variant – values: white, creamy, chestnut, brown, black, gray, dark_brown
– Markings are separate value and not matched
– llama
– variant – values: creamy, white, brown, gray
– villager
– variant – values: see villager_type registry
– Also works for Zombie Villagers
– Profession and level are separate values and not matched
– parrot
– variant – values: red_blue, blue, green, yellow_blue, gray
– tropical_fish
– variant – values: kob, sunstreak, snooper, dasher, brinely, spotty, flopper, stripey, glitter, blockfish, betty, clayfish
Thanks to Octojen, Vegguid & Violine for the assistance!
Some camera sequences rendered using the ReplayMod: https://replaymod.com
Music:
– “Feeling Alright” by Gavin Luke (https://spoti.fi/3gArA8e)
– “Temple Thoughts” by Riverworn (https://spoti.fi/3VlNw5M)
—
Main channel: https://www.youtube.com/slicedlime
Second channel: https://www.youtube.com/limeuncut
Outdoors channel: https://youtube.com/@limeoutdoors
Twitch: http://www.twitch.tv/slicedlime
TikTok: https://tiktok.com/@slicedlime
Twitter: http://twitter.com/slicedlime
Facebook: https://www.facebook.com/SlicedlimeYT
Patreon: https://www.patreon.com/slicedlime
Discord: https://discord.gg/aFAnsdv
#minecraft #minecraftnews
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Correction: In the video I said pathfinding problems were fixed for mobs getting out of water "unless it was 2 blocks deep" – that was supposed to say "when it was 2 blocks deep"
Ooooooooo
I'm not convinced that really was the best time to ask for a like, but you got mine anyway! X'D
Quick, someone get Hermitcraft to update their datapacks so an Iskall head plays "nononono"! 😁
Nice 👍
Love u slicedlime glad that development of 1.20 is going perfect just expecting some more features in future Xdd i have trust on the company keep up the hardwork
These are some good last minute changes
That was pretty funny! Lol 🤣
Awesome stuff, Love the update videos!
Oh, you got us…
Thank you for making cows and villagers smarter. For years people said the cow was dumber than other animals. Now it's fixed.
Rick rolled by slicedlime 🤣
1:19 is so funny, and a way to get Phoenix SC
I see that Rick roll and raise you a the game
i really want the jeb head to play the jeb noooo sound from the mobvote last year (?)
2:34 Wow I just got Rick Rolled.
so you can only use installed sounds with playerheads or maybe even your own sounds out of minecraft which would have huge potential????? if so i just hope people wont abuse that one because mojang would definetely not want players to play „weird“ sounds
The fact that I just got Rick rolled by a Minecraft dev makes love this game even more
Wait WHAT? I thought this stuff was 1.20 stuff?! Huh?
I cannot wait for this update. I wonder what it'll be added for Bedrock Edition. It's "made with lave!" ha ha ha. Lave is a little nod to a mistake that happened during these 1.19 snapshots. Instead of Lava Spreading it's "Lave" Spreading.
The piglin note block sounds should be the angry one. It's good for pranks.
Okay, imma need that player head sound to be permanent
69.1k SUBS! yooo
Best ever
"What is Lave? Baby dont heart me"💀💀
Mojang Devs kinda based? That noteblock head change was something the Hermits were suggesting when Lime and Bdogz visited Hermitcraft. Can't believe they actually found a clever way to implement it into the game.
small nitpick, but you should of probably clarified that custom sounds with the player heads (that aren't in the vanilla game) would require a resource pack
Wait they said 1.19.3 comes out on December 6th is that the update with camels, bookshelves etc or no?
I hope this Is a sign the old iconic "oou" sound Will come back to Minecraft
Lol love the Rick Roll.
Serious question though: are there plans for the player heads to make a noteblock sound at all? I’d love to see it do the classic “oof” sound from the earliest years of the game.
I'm sure it's totally a coincidence that you used a cow at 0:49…
no way 6th december is my birthday too
I never leave my base without some lave!
Can you maybe make a video on how to add custom note block sounds for player heads? You could put it in one of your command series you're working on right now 🙂
the rickroll got me