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Here’s a preview for the entirely new terrain generation that is coming in Minecraft 1.18 – The Caves & Cliffs Update Part II… and it’s a huge change! Check out the new mountains, the new caves and the new overworld in this video!
This is an unofficial update video that aims to be the most comprehensive guide possible. Official announcement: https://www.minecraft.net/en-us/article/new-world-generation-java-available-testing
Download the snapshot: https://launcher.mojang.com/v1/objects/231bba2a21e18b8c60976e1f6110c053b7b93226/1_18_experimental-snapshot-1.zip
Feedback thread on reddit: https://www.reddit.com/r/Minecraft/comments/ojio1q/minecraft_118_experimental_snapshot_is_out/
Feedback site: https://aka.ms/CCWorldGenFeedback
How to find your Minecraft folder: https://help.minecraft.net/hc/en-us/articles/360035131551-Where-are-Minecraft-Files-Stored-
What’s new in the Caves & Cliffs Preview Pack: https://youtu.be/WBP7J_ZgzyQ
What’s new in Minecraft 1.17: https://youtu.be/4yieNs8mwIs
Timestamps:
Introduction: 0:00
Caves: 0:35
and Cliffs: 1:18
Mobs: 2:09
Feedback: 3:00
Stability & Performance: 3:36
Getting it: 3:54
Other News: 5:09
Outro: 5:26
Changes:
– New world height and depth
– New mountain biomes (lofty peaks, snowcapped peaks, grove, meadow, and snowy slopes)
– New cave generation (cheese, spaghetti, and noodle caves)
– Local water levels and lava levels in the underground
– New cave biomes generate naturally underground and inside mountains (lush caves, dripstone caves)
– Natural variation in terrain shape and elevation, independently from biomes. For example, forests and deserts could form up on a hill without needing a special biome just for that.
– New ore distribution
– Large ore veins
– Integrated mountains, caves, and cave entrances
– Monsters will only spawn in complete darkness
Some camera sequences rendered using the ReplayMod: https://replaymod.com
Music: “Ascension” by Scott Buckley (https://www.scottbuckley.com.au/) licensed CC-BY 4.0
Outro music: “The Fire” by Amarante (http://amarante.bandcamp.com) licensed CC-BY 3.0
Licenses:
– CC-BY 3.0: http://creativecommons.org/licenses/by/3.0/
– CC-BY 4.0: http://creativecommons.org/licenses/by/4.0/
—
Main channel: https://www.youtube.com/slicedlime
Second channel: https://www.youtube.com/limeuncut
Twitch: http://www.twitch.tv/slicedlime
Twitter: http://twitter.com/slicedlime
Facebook: https://www.facebook.com/SlicedlimeYT
Patreon: https://www.patreon.com/slicedlime
Discord: https://discord.gg/aFAnsdv
#cavesandcliffs #minecraft118 #minecraftnews
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Experimental 1.18 ore distribution chart:
"This is not a secret message."
"Someday I'm gonna run out of space to hide these messages."
If anyone getting Game Crash error, make sure GAME DIRECTORY is specifically set to your .minecraft folder, and not "<use default directory>"
Even though my default was already the .minecraft (at least I'm 99% sure) this made the difference between crashing right away, and it finally working.
any idea of why monster spawning was changed at all? to reduce spawns in lush caves, perhaps? but then, to what end? the other changes seemed natural but i can't make sense of this one
this was worth the wait
I literally stopped my underground base project just because of this lol
Oh my word this is like everything I ever wanted for terrain generation. And we can now use light in builds without worrying about mobs? Am I dreaming?
Nice alpha 1.18 😀
well this looks a little hype UuU*
Why dont you upload bedrock updtae videos?
Will 1.18 work on 1.17 seeds? Or Will seed finding be reset when 1.18 comes as there are new biomes.
I was impressed with the speed of when this video was uploaded. Even though I know it's one of the more simpler videos. 😅
Can't wait for the Deep Dark snapshot…
I'm excited for the world gen datapacks to take this new generation to an entirely new level.
No hostile spawning at light levels above 0 is fantastic news.
wish they would start releasing real snapshots like they used to…
Since you asked for interaction: thanks for making these snapshot summaries! They're really concise but still in detail and very interesting
Actually when I see a new snapshot videos by one of the more popular channels, I often check out your channel to watch the better version of the video instead 🙂
naturally shaped world
meanwhile the one floating block of sand above a village: let me introduce myself
Great work you are doing. Both at Mojang and here ❤️
I'm so excited for the world gen changes
wow, we haven't even fully got 1.17 and we have an experimental snapshot that might be in 1.18 or not
On bedrock, there is an option in the experimental features section when making a world called 'caves and cliffs'. It adds that stuff from the snapshot PLUS emerald being MUCH more common,spawning in veins of 5 above ground.
I actually really enjoyed lakes leading to deep flooded caves. It was really, really cool and a neat use of the environment.