What Happens when Two Minecraft Infection Mods fight eachother?



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The mods:
Sculk horde: https://www.curseforge.com/minecraft/mc-mods/sculk-horde/files/all?page=1&pageSize=20
The Flesh That Hates: https://www.curseforge.com/minecraft/mc-mods/the-flesh-that-hates

What Happens when Two Minecraft Infection Mods fight eachother?

#minecraft #flesh, #sculk #infection #scapeandrunparasites #thefleshthathates

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50 thoughts on “What Happens when Two Minecraft Infection Mods fight eachother?”

  1. How about having each infection spawn each in an edge/corner, and have them slowly approach the center until they face each other. It may be difficult to find a map for this tho'.

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  2. I appreciate you doing another big larger city, but my ultimate goal is get Greenville in the picture. That’s the ultimate realistic giant city, which would give the best results to see exactly what the infection would do in a realistic setting just because you do nothing but infection mods so far, which are amazing. I’m gonna learn how to mod and I’m gonna create a mod where it’s villagers that are hazmat and military villagers to fight back infection and they will build their own bases similar to infections based on resources and their own capability of finding and mining resources to build upon so in summary.

    Villagers that act as if say their own form of infection, using ranged combat, weapons, structure, building mining resources, giving them in scenery, weapons hazmat suits to protect them against infection, explosives, and their own form of identification of infected blocks any block that is not considered within their list of blocks that are considered normal they will consider it infected and have the capability of mining burning and destroying all blocks that are not within the list of noninfected items. Absolutely nothing about Minecraft mod Ing, but I have an obsessive behavior to create things and I am a stay at home dad. So it might take me a little bit because I still have no experience in modeling or mod creation, but point me in the right direction people I want this shit to be made plus on top of that I won’t be able to do the art so I will eventually need somebody else to do the animations and art, I just wanna be able to create the actual software part and figure out how to create those mechanics and the stretch goal is definitely going to be to contact all the infection mod creators and ask them if there’s a plug-in that’ll allow all of their creatures and my creatures specifically fight each other, allowing the villager resistance mod to be universal to all the major infection mods, specifically the most up-to-date mods the ones that primarily show on this YouTube channel. I know this is a big statement and it’s a random person but if I’m successful, it’s gonna be so much fun.

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  3. Oh, and by the way, if you wanted to be able to run all four of these mods altogether without as much damage going onto your PC I suggest paying a provider to create a server and run all these mods once you can figure them all correctly on that server and let their computers do the computing and processing. You just have to pay upfront for some of the price, what you will create in content will be something that will be astronomically. Amazing you will see that video do extremely well, but yeah, there’s plenty of providers that offer their own private servers that can take the blunt of the mods pressure that way all you have to do is technically log on and then just play, just think this way you’ll technically have a super computer at your hand and disposal to be able to generate all the stuff that’s needed to make it a real life crazy Matt plus if it’s a server, you could always be like for a temporary time have it set up or people can jump in and play on that server for your Patreon supporters

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  4. The only reason ehy sculk won was because flesh mobs can be infected with sculk so when they continuesly spawn mass and mites and the process continues. Also the phantoms para dropping in enemy territory are also a reason

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