SEMI-AUTOMATIC WHEAT FARM! | The Minecraft Guide – Minecraft 1.17 Tutorial Lets Play



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ITS FOOD TIME! In episode 134 we build a super simple automatic wheat farm. This farm is super simple and easy to use.

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32 thoughts on “SEMI-AUTOMATIC WHEAT FARM! | The Minecraft Guide – Minecraft 1.17 Tutorial Lets Play”

  1. just imagine that the whole “waiting for dirt to turn to grass” incident of this episode never happened. it was simply a figment of your imagination & you cant prove me wrong

    Reply
  2. Wandering traders trade moss and then u can bone meal the moss and it will make the grass moss and also azalea trees on top of the other moss and when u grow them they have rooted dirt under them.

    Also azalea trees are Beautiful.

    Reply
  3. Ur not finding diamonds bc the ore generation is bugged. They added the new generation accidentally even tho the bedrock level hasn’t changed yet so most of the diamonds you should be finding is actually trying to spawn under y 0

    Reply
  4. Wait. Wattles mentioned a few episodes back that the earlier version had a bug in diamond generation, and now he's not understanding that he cannot find diamonds under his base?

    Reply
  5. It's a shame that they still haven't made a way to automate these farms. Well actually I guess you could count auto villager farms, but with just Redstone I mean

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  6. You should get in those ominous black orbs and put down some campfires, maybe a haybale in the middle one. I think they'd look on point with menacing smoke coming out the top.

    Reply
  7. I don't know what to do with my life anymore😅 I've been binge watching your let's play, and now I'm up to speed. I'll ofcourse keep watching the new videos, but I watched multiple episodes every day

    Reply
  8. Still a bit over-engineered, if minimizing redstone and iron is a goal. With a bit of water pathing cheekiness, it's possible to make a flood-harvest farm just shy of 180 crop yield using four hoppers and no redstone dust. All you need is a lever and four trapdoors, apart from structural blocks. You just need to abuse the way water sweeps everything from one corner of a 5×5 area into the opposite corner. If you can do this in two corners of a 5×9 area, the water will sweep everything into one central block for a yield of 44 crops from every area like that. And since water splits evenly at T intersections in canals, you can turn one flow from a water source into two.

    Starting at a point of a central block with a lever on top, you can control four adjacent trapdoors holding in water sources. Going in all directions, you should be able to split the flow of each water source down its own T intersection, then into the corners of a 4×9 farming area, where the water will sweep everything into the center block opposite from them. That can be a hopper going right into a double wide chest. Four of those nets you 176 crop yield, and if you design the whole thing with 2-high walls around the crop areas, you should never even have to walk on the farmland to replant it.

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