Minecraft Viki (video wiki) ➜ https://minecraft.viki.gg
Upon release Minecraft had a very distinct tone & atmosphere. As mojang has added more structures to the game this tone has been lost.
00:00 start
00:54 what changed?
01:41 where it went wrong
05:53 a shift in tone
Music used:
Half life – military precision
Spider-man ATSV – Spot Holes 1
tf2 – Archimedes
Minecraft – Mellohi
tf2 – Rocket Jump Waltz
I tried to change my workflow with audio, but it didn’t turn out quite how I wanted it to. constructive criticism is welcome.
source
0:07 Great use of Half-Life music
The isolated nature of older minecraft was crrtainly more pensive, but I think that sense of wonder from not knowing nearly as much about the game is what made it hit so hard. And I do quite enjoy the newer tone of a more life filled world that seems to have collapsed from something greater. Very difgerent tones but quite enjoyable
Sometimes… the world starts to spin.
When it starts… it never stops.
You want a world solely for you?
Modify the game.
Everything has an end…
Even the end islands.
I honestly don't mind any of the structures that have been added, just the frequency. We have a (for all intents and purposes) INFINITE world. Why am I running across these things every 1000 meters?
Pillagers had perhaps the biggest impact on the feeling of isolation to me.
nice tf2 music
Honestly I find your point of view pretty fascinating, just because with every structure added, the way I ended up interpreting the new atmosphere made the world feel much more hostile and empty. With a world full of abandoned mine shafts, ship wrecks, and crumbling portals, it feels like you're living in the shell of a world that once was. The villagers are still here, yeah, but they live largely isolated from one another in little villages dotted across the map that are always under siege, either by monsters or raiders. Even the nether isn't spared, with the piglins living in crumbling monuments next to fortresses full of the dead.
While older minecraft feels a lot more like a fun adventure in the wilderness using nothing but your wits to survive, minecraft as it is now feels… haunted to me. Like something horrible happened to the world and now I'm just picking through its skeleton, a lone survivor of the apocalypse. They are totally different vibes though, and I get why someone might really prefer one over the other. It would be nice if they could add a game rule that limited the density of structure generation to get some of that old school feel back for people that really enjoy it 👍
all i know is i want some more furniture. in sick of trying to make up basic furniture with stares and hatches lol an no just some square, i want it to actually be a new model like the lamp or the new pots they added. being able to actualy sit would be useful in some cases and more decoritive item. hell they could take things already in the game and make them place able. like add a shelf and give the the ability to display a 3d model of a telescope or some athymys shard.
people seem to forget a very special button called "change game version"
old man shakes fist at cloud
Personally, I partially like the new biome village variants. My wish is for there to be unique variants of the village for most biomes, BUT, make them much rarer in return, and increase the chance that when you do find a village, it's the abandoned type
My issue with Minecraft is probably the World Gen. Currently the world generates large bodies of water between endless spanses of land. It is the exact opposite of the endless Oceans you had before where you could sail in one direction for 20 minutes and still be unsure if you were going to discover this new sought after land.
A solid 0 people have ever used igloos, jungles, or whatever other structure to learn mechanics. Every single person that has ever played this game, almost guaranteed, without exception, has learned the less intuitive mechanics from youtubers.
This is the hill I will die upon. The idea that players learn mechanics from in game experimentation is a quaint fairy tale.
When I was a kid, as early as like 1.2.5 onwards, I didn't like the direction the game was going. It went from a simple, isolated, evocative game. For me, horses was the start of the long downfall, the game was still great but it was slowly losing its magic. Things like villager trading took away the mystique of finding them and feeling complete wonder over it. Now with several bosses, a huge amount of animal and crop types, a dozen different structures that you're guaranteed to see immediately, the game just feels like some sort of MMO that kept stapling content on to keep consumers happy. The magic that made Minecraft so unique and made it popular in the first place has been slowly chipped away over the last decade, I'd imagine the Microsoft buyout was a factor for that. It now just feels like most other AAA games out today, trying to appeal to all audiences instead of being what the game was originally, something bold, unqiue, and quirky. The lack of features or explanations for things encouraged a lot of intrinsic fun, to do, build or explore something for no reason other than the fact that it's enjoyable. Obviously I'm in the minority here and it'd be dumb to expect Mojang to revert a decade's worth of features. People seem to love it all the same now and every once in a while I'll come back to it, but Minecraft now and Minecraft then are two entirely different games that can appeal to entirely different audiences.
Although I'll always be nostalgic for how older versions of minecraft used to make me feel, if I'm being completely honest with myself, I wouldn't still be playing thins game if it stilk felt that lonely.
That feeling just isn't what I'm looking for in a game I play frequently and I think that's the opinion of most other people too. I WANT a bustling world to explore; in fact I don't think minecraft is lively enough!
Plus: Anytime I want to experience that isolation again I can just play older versions (with maybe a few mods too)
I've always felt that since about 1.9 onwards Minecraft updates started to feel like high quality mods rather than core vanilla updates and the shift in structure spawning design is a major part of it for sure
I think adding a absolute ton of structures is fine, if they all share one spawn rate, so theres the same amount of total structures, and less of each individual one, instead of the same individual ones and way too many total
I had a similar thought about ruined nether portals. I think in order to make them more fitting with the old atmosphere, you would have to move them underground (so you aren't going to find them just dotted around the place but in the depths of the world where the nether is supposed to be) and I think remove the netherrack surrounding them. The end portal does a great job at this: the only blocks that hint at the end are the end portal frames, which are made of endstone. That's it. The ruined portal basically has netherrack stacked up around it. On the other side of the portal, I'm going to find more of this stuff, aren't I? Second gripe: I don't think everything does have to be explained. When I started playing the game, so many features were basically urban myths that other people told you about (like the aether portal, herobrine etc), and this air of mystery is removed now that it is assumed that all important mechanics in the game (especially relating to the mystery of exploration) are explained by the game. They have an opportunity to get this right with whatever lies on the other side of the deep dark portal.
this entire video is just you sperging because of "boohoo i don't feel le reddit ambient liminal space when walking through a mineshaft anymore, doesn't mojang know that these new structures contradict the tone and lore i made up in my head???"
If the game isn’t winnable on a bedrock vanilla super flat world or sky block the game is broken. There needs a way to progress through- all the way through- without needing overworld structures. They should be a healthy and wonderful addition to the game. Instead, they keep axing things that got you close to being able to “beat” a super flat- pillager patrols no longer drop emeralds (although the wandering trader may trade for them in the future), etc. Another huge issue is the inability to trim a bloated world on some platforms- my 1.14 started world is over a gig, I have to go sooo far to find anything. If I could structure block some of the important builds into a new world, I would do that but they dont allow structure blocks to cross world to world. And its survival with achievements on, so I would lose that even if I could.
Imagine if he used mixtoons as his editor
This is why the mod adventure+ is so good Cuz it gives that Old lonely feel were you nearly are the only beacon of civilization
I really like the style of this video real og Mc style but I like being able to find a nearby village near spawn and ship wrecks and things. I can easily get food and supplies from the village and protect that village from mobs while unlocking trades from villagers over time (of they’re worth it)
I love that MC still has a thriving community after being out for a decade!! I plan on making my own Mc content when I can finally get the time I plan on making a mega base and seeing it all the way through for once! Lol
The worst thing I have noticed is that in my new minecraft world I started maybe four years ago, there is a mineshaft at LITERALLY every place I have ever decided to build a house at. I've explored a lot and built many houses thousands of blocks apart. But literally every time I will notice after a while that there's another mineshaft under my newest house.
And I'm not joking, under every. single. one. I have found a mineshaft.
Idk if it's just a special quirk of my seed or if this is normal in modern minecraft, but finding a mineshaft has become nothing but an annoyance. 10 years ago I was so happy when I found one!
my first time playing minecraft back in the beta times it was eerie,i didnt know what to do,and the atmosfere was saddening,but it was interesting,when they added the villages and i managed to found one i made it into a city,nowadays i found villages easily,but i have the impulsed to fortify every village i found,and if possible,make a road from one village to the other, in one of my old world,i discovered 30 villages in total,i fortified every one,depending of the biomes i used different blocks,them i set myself the objetive of connecting all of them,something that took me weeks real life to end,and i maded maps of every village,i put life in the roads too,like a caravan resting beside a road,a little house, or inn, wreckage from a battle in a road,etc. and when i reentered the world again afters months it was interesting to explore everything i did.
I feel that a lot of the issues here would be very easy to fix with a mod that lowers the overall spawnrate of villages and all of the ocean ones. If I knew Java instead of Python I’d make the mod myself lmao
I started when Minecraft started. I don't think it ever *Had* an atmosphere other than its near-total lack of ambience. Nothing but the daylight cycle or rain cycle happens without your direct intervention– you are the lone god, the sole actor in a world that is devastatingly vast and empty. Sometimes that feels good, but sometimes I wish that things would happen without me setting them off.
Queue the updates, which add a sense that this world is deep and variable, and even that at one time there were things happening without you. But it still never got an atmosphere– if anything it feels more than ever that the world died long before you came. (Even the Pillagers and Villagers lack soul, tactics, goals, or meaning– if they ever were smart, they're practically lobotomized by the time of the player's coming). You will never revivify this place; there is always more empty, furiously lonely terrain just outside of whatever you set into motion. It's not just a world that doesn't care about you; it seems it doesn't even care that it doesn't care.
So I posit that what Minecraft needs is to get an atmosphere and that the updates have made the issue more glaring, not that it had one already which has since gone bad. Yes, it was liminal before, but as Tek says, that sensation is doomed to peter out when everything can be learned and then predicted 100% of the time.
Excellent analysis. Subscribed
I’d say make the non biome specific structures rare (definately the ocean structures too)
But potentially this shift in tone could be a good thing as the cost of Minecraft’s loneliness is that it could get boring after a while.
so trading Minecraft’s lonely feeling for less boring gameplay is positive in my eyes. But this is merely my take. But I infact do see the appeal and intrigue of Minecraft’s old loneliness