Minecraft: Zombie Apocalypse – Extra Scenes



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Here are some extra scenes from “Minecraft: Zombie Apocalypse” from @GeorgeNotFound’s channel. We talk about the challenge and show the abilities of the zombies more clearly.
Original video: https://youtu.be/Zu4R9dxgdxE

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This video was a lot of fun to record, make sure to go check out the original video.
This was very big epic fun Minecraft challenge!

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42 thoughts on “Minecraft: Zombie Apocalypse – Extra Scenes”

  1. How bout a video where the dream team has a bunch of subscribers play with them and try to kill them and if they beat the ended dragon the dream team wins it can be dream, George, and Sapnap also Bad if you want it really depends on how many subs they can allow to play with them

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  2. I'm thinking a little about L4D. You did the different types of Zombies before, but there was no visual cues about which one did what. What about this:
    Zombie types only spawn if the zombies need them. So no diggers appear until you're underground. No archers appear until you're too far away. No swimmers appear until you're in the water. Basically the zombie logic is this: "Can I get to them? If yes, get to them, if no, what to I need to get to them? Put that zombie in the queue to spawn next". Also, change the spawning so zombies spawn next to other zombies, so the horde is growing and coming after you.
    As for visually distinct zombies, what about this:
    Regular Zombie: Base type
    Child Zombie: Even faster (Spawns when you're on the ground but too far away)
    Zombie Villager: Smashes bricks and walls (Spawns when you're on the same level, but behind walls) Could this one be bigger?
    Skeleton Archer: Archer (Spawns when you're far away and much higher than the zombies)
    Zombie Child Villager: Climber (Also Spawns when you're far away and much higher than the zombies)
    Zombie Shepherd Villager: Teleports a group of zombies to the player's location (Spawns when you're on the same level but out of arrow range)
    Zombie Mason Villager: Digger (Spawns when you're below the zombies)
    Drowned: Swimmer (Moves fast under water, spawns when zombie is in the water)
    Drowned with Trident: Drowned with Trident (Spawns when you're still far from the zombies in the water)
    Zombie Armorer Villager: Arms nearby Zombies with swords. (Spawns when there are more than 20 zombies in the area)
    Zombie Tool Smith Villager: Arms nearby Zombies with swords. (Spawns when there are more than 40 zombies in the area)

    Evoker: Evoker (Spawns when there are more than 100 zombies in the area) Kill the Evoker and all zombies in the area die zombie spawning is paused for 5 minutes.

    These changes will create not only a challenge, but a narrative. It'll give you the chance to run away, build a safe space, try to level up, and then a smasher comes through the wall. Suddenly you've got an Evoker, but will you risk it for the biscuit?

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