Minecraft: Vault Hunters Modded SMP Ep. 66 – Infinite Health



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34 thoughts on “Minecraft: Vault Hunters Modded SMP Ep. 66 – Infinite Health”

  1. This is instructional! I have been trying to research for a video similar to yours that informs the stuff in this vid. 🧑‍⚕️ 👌Your lesson is similar to the channel of Dr. Ethan. His videos are helpful and he helped me on my midterms. He is an insightful health enthusiast on YouTube and he talks about vitamins!

    I recommend you see his YouTube out and give the doc a like! 👉 #DrEthanEducation

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  2. Hi. This is so so instructive! I've been trying to look for a knowledgable YouTube video similar to yours that teaches the ideas in this YouTube vid! 👌Your content totally is similar to the vids from Dr Ethan! Ethan's demonstrations are knowledgable and I actually learned a lot for my studies. He is an insightful health enthusiast on YouTube and he teaches diseases and vaccines!

    Go check his page out and give the doc a subscribe here! ➡️ #DrEthanHealth

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  3. I still think you should upgrade looter because whilst you can get luck on tools you currently don’t have them and looter will pay for itself it’s a no brainer move

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  4. . . . When he started talking about reading and said he thought a measly 50 pages a day was "popping off" as one would say, my respect as a reader plummeted, to put it lightly…
    Those are rookie numbers!

    ROOKIE NUMBERS!!!

    . . . Meanwhile a casual read is anywhere between 20 and 60 pages per HOUR, depending on the book…

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  5. Jordan its a 20% percent chance, fix the wanted gem to get (9 C 1) = 9 ways to get the remaining gems and in total we have (10 C 2) = 45 ways to get the 2 gems… Overall its 9/45 = 20%. Your 21% chance argument holds only if the same gem can generate twice

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  6. You know, i never realised just how bonkers sparklez was and then I went and watched Hbomb's stream and realised just how swole sparklez is. Like yes sparklez only did a common here, but hbomb got to the boss of an epic with something like 34 extra rows of hearts.

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  7. Finally caught up!! Highly enjoyed the series so far, can’t wait to be up to date on the new episodes as stuff gets updated and progresses, sad I can’t stop by the streams since work interferes but keep up the dope work!

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  8. Also reading is just something that takes some concentration and love 🤷🏼‍♂️ it’s either your genre you’ve been reading is wrong or it’s just not something you enjoy which is fine, I used to read a ton more than I do now but it’s good for your brain even if it’s 50 pages a day ya know 🤷🏼‍♂️

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  9. So – the prices go up on the traders… for the same unidentified things. …
    No – screw it. There's no point…. in timestamping or anything similar. There's nothing new that can be said for the issues this pack has when it comes to balancing. I've said it all – but it seems every damn episode Iskall does something NEW to weigh against the player. Usually it's something good that surprises me when it comes to a game/mod patch – but this is surprising me and it's bad. Need advice? Need actual ways you should be thinking about your damn pack you thick-skulled dev? Look at the past comments of mine. Look at past comments of those who put thought behind their damn ideas in the comments of this (and older) videos.

    Even the people who don't comment in previous videos are now voicing up bad balancing. I doubt a majority of them dealt with balancing (or experienced numerous MMORPG/Minecraft-Modpacks) as much/often as me – but even when the viewers that want to just sit back and relax to a series are speaking up, you're doing something OBVIOUSLY bad yet you keep rolling with it.

    What the hell is your future plan? Gonna end the pack patches with a banger by adding Mystical Agriculture and the loot-bags mod?… Somehow make the trades you make limited be in villager trades for infinite restocking? Divide the requirement of many things in this pack by 2… 4… 8? Honestly – I'm curious what the hell is next. There's clearly no balancing changes – you're adding mechanics and fixing up what's later tested to be broken. You're making a literal mess of the pack. The longer you put balance on the back-end, the harder of a path you have to pave.
    And just like the "shocker" it was when weeks before the damn episode of how you had to extend the timer (when I stated a literal bs move of a patch/event has to happen at the rate you're going if you don't fix it up) of the pack to give Jardon (and the others) a chance to complete this unbalanced mess – I already stated that something like that would have happened … 2+ weeks ago mind you!

    What's next?… Jordan will be the only one to reach 16 that isn't a dev – while maybe one other player will have quit (or somehow be given charity/"luck" to gain the rest of the artifacts) the server before the timer hits 0?… or will another time extension happen?… Maybe the rules of the timer change – and it's just if anybody gets 16 they get to "complete" the pack. I predicted that something had to happen to give a chance of getting the 16 artifacts weeks before it happened… but at this rate I honestly cannot fathom what will happen now. You've passed the point of where it should've been "done". I honestly expected the artifacts to have been given out like candy or the boss crates to just start dropping 2-3 guaranteed just to fast-forward the progress… but the time extension only to add more things is just proof that it wasn't that well thought out :l … That timer was just a number pulled out from the behind of somebody out there.

    Bleh… Thankfully Jardon is entertaining (in his own charm…. way of sorts) – which helps me not fall asleep to a majority of the episode. Some people in the comments section talk about falling asleep to these episodes or listening to them in 2x speed. Honestly….. not a bad idea. I won't do it now – but it definitely is not a bad idea. ….. I don't know what pisses me off more… the fact that none of this seemed planned out and balance was their last worry – or that this is a beautiful idea of a pack that hasn't been truly done (with dimension travelling, randomized rooms, scalable to the player in some fashion instead of being set at a fixed X – etc) isn't making everybody (including me) go in the comments section wanting to PLAY it. It's many "first"s, wanting to see more of jardon, and – surprise – other people (other than me!) talking about bad balancing or issues. :c … When this damned pack releases – I know of contacts who will fix it up if it isn't fixed by then. I want this to be fun "out of the box" for everyone.
    Do you?

    Reply
  10. I've watched your vids so much and heard swick so often that I say it and even tried to find it/use it as a real word in online word searches then get annoyed when it don't work screaming IT'S A WORD ACCEPT IT 😂

    Reply
  11. The thing about the vault gem generation is that there may have been many that were placed "kitty corner" to the exposed ore, being hidden behind opaque blocks at an angle to what you managed to mine. Because of this possibility, you really should have been "vein mining" them this whole time to guarantee the hidden ores had a chance to be collected with the individual ones you've collected. Food for thought toward season 2, anyway. *shrug

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