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The minecraft world extends from y=-64 to y=319 now! Also added in this snapshot:
– new cave generation
– new mineshaft generation
– changes to drip leaves
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Looting 3 mob farm 😄
All I can think when looking at the expanded y-value generation is O H M Y G O D T H E L A G
Hm. I wonder if this new depth limit will be an issue for world eaters that rely on non-movable droppers.
It's possible to even have bigger worlds with custom world files
someone please tell him the correct pronounciation of lichen
But is it absolutely massive?
Cavier caves
Is there champaign too?
Cavier and Champaign *pog
Higher build limit=Higher builds=BIGGER CAVES!!!
This is truly amazing
10:51 lol
How will this new generation match with the existing already generated terrain? Will there be added 64 unexplored levels below? Will my structures purposely made at y=5 suddenly be 64 blocks too high?
Or there will be a 64 step from generated chunks to new ones? Will it have bedrock walls? (just guessing)
Will -64 to -128 be buildable?
Gosh, I'm feeling a bit stunned a bit stranded already!
Yes!
the bedrock HMMMMMMMMMMMMMMM.
Ilmango.exe has occured an error: Shutting down!
Cavier caves
5:07 nice
Lol looks like my next world is going to be like etho's green cave base!
*it will be now technically possible for TNT to reach its terminal velocity by gravity.
Ok, this one is kinda useless.
THAT WOODLAND MANSION THO
How can u be in a different snapshot before the release and if its like a mod can u plz give me a link
Lighting up caves for mob farming will be almost impossible after this update. Meaning you essentially have to make a perimeter if you want a good mob farm. I hope they add a feature for lighting up caves more easily.
looks up 70 blocks
diamonds on the ceiling
10:51 Yeah I think bedrock ore is kinda OP
In one sense, I like the new big caves, but I guarantee the playerbase is going to quickly regret supporting this cave update once it's released. Yeah sure, it's "flashy" and looks cool, but it's not fun. Caving will be interesting for a week before it becomes an even worse chore than it was before, and then caves will become annoying. Why does no one else see this?
As a classical guitarist who has studied sound design, I must say you have an excellent theme song for your videos I love the filter sweep in it
Digging strait down will be different now..
Underground cities anyone?
I think standard witch farms might not be used as much now, villager trading or raid farms may be the way to go now. Unless theres anything better out there now
Since world eaters will be more effort to build in the future, especially the trenches, I feel like we could really need some mini-world eater for those trenches. A precise tnt-duper with sweepers that can operate in tight spaces.
Now mob farms are going it be sluggish and more of a pain to build? Plus making perimeters with world eaters is the only way or light up gigantic caves for weeks?
BIG FURRY OWO
lol
10:53 ?
Imagine making a perimiter
Imagin building a perimeter in 1.17
10:51 nice cut xD
10:51
I feel like you forgot to edit that out.
Pogggg
Imagine the dropper maps
Emmmm I think those caves are tooo big… I love the idea of bigger caves/ water caves/ bigger build limits, but it just… a bit too big…
The void scares me