Minecraft: From the Fog #11 – Atmosfear



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Title Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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33 thoughts on “Minecraft: From the Fog #11 – Atmosfear”

  1. Liberty can't die to drowning damage, she has the same health as a player and heals much faster than drowning can damage her
    I believe they also have enough healing to out-heal lava damage, only way you can kill them is if a high damage mob hits her multiple times in decent succession

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  2. epik dolphin facts
    -If you feed a dolphin a fish it will lead you to treasure
    -When you are swimming by a dolphin you will get a speed boost
    -Dolphins will be lured and play with items you drop
    -Dolphins can fight hostile mobs
    -Dolphins are cool

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  3. I really love the fan art at the beginning of these videos! They are so well drawn and creepy/cute, But when ever this series ends i will 100% watch it all over again because these videos are so nice to watch at midnight with all the lights off. Your voice is so nice to listen to lol. And a suggestion for the house The ghosts like to be above you right? you should build a room with kind of a lower part Then like an artificial mountain It would not need to look like one But you could study how high above they like to be And then Build that many blocks high in the room.

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  4. Something so creepy about the Deep Dark is that in order for it to spread, it needs to collect experience. The life essence of all creatures in the world. And so when you find these massive pockets of it deep underground you have to ask yourself "what exactly happened here?". All you know for certain is that there was alot of death.

    Really compliments the Lore you were theorizing about the mines of Innsmouth, that you found the Deep Dark down there…

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  5. Another tip for ya: Grindstones can be used to remove enchantments like efficiency or unbreaking on tools, and it'll give you the experience back. I'm not sure what it takes, but I know stone and sticks are involved.
    Edit: Also, the recipe for a splash potion of healing is as follows: water bottle, nether wart, glistening melon, gunpowder, (optional) glowstone to make the potion into healing 2.

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  6. An idea for the ghost area of the house: make a tall room (maybe 6+ blocks tall) with walls and doors, maybe even some windows to act as a fake base inside the base. Have 2+ block gaps on top of any walls for the ghosts to stand to test the idea that they like watching you from higher up.

    also they seem to be picky with distance, sometimes showing up right next to you other times be far away so maybe longer rooms with small barriers like fences or something could lure out the ones that seem more shy?

    Don't know if anyone else has noticed or if I'm just making it up but I've been seeing some of them almost seem to have different personalities….? some appear constantly and stare for ages even if they'd been seen. others barely show they exist and only stay for seconds, leaving when they notice they've you see them, looking from around corners and hidden.

    Like the entity 303 one, its only been seen a few times I think? The only good look at it that I know of was when you were asleep it didn't need to hide because technically you didn't see it, you're back was turned when you went in the bed and when you saw it you had already been asleep.

    While on the other hand the sculk covered herobrine shows up all the time, its seen running around, placing signs, going in the house and everything, you see it and it stays there for a bit like it wants you to know its still following you, even appearing right beside you many times as if it wants the attention.

    I know they are probably just given a random skin when they appear but its interesting to me how different they all seem! sorry for how long this comment is by the way— Love this series and can't wait until the next episode!

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  7. hi librarian
    since you're the typo player to use the nether to travel
    i reccomend you to download the immersive portal mod
    it eliminates the loading screen when you use a portal, and also does a cool effect to portals

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  8. If you want to stare at the moon effectively you should turn off the shaders to see where the moon is without them, the moon travels in a different way with shaders on so the mod may not do anything because you aren’t looking in the correct place. Just an idea 🙂

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  9. If you're using forge, I'd really recommend getting the sound physics mod. It adds echoes when you're in caverns and muffles sounds passing through walls, it's a really neat mod and adds a lot of atmosphere for caves

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  10. Someone has already said this, but the whole "Carrots give you good eye sight" came from a WWII US lie they told the public and the Germans.
    The US had developed some sort of technology, some radar piece or some such, that gave them the ability to spot Germans MUCH better than than they could spot the Allies. In an effort to try to stop the Germans from looking into it, all forms of the media told the public (so the Germans could find out) that the reason why they were so good at seeing through their camouflage is because a large portion of ally diet consisted of carrots, giving them good eye sight.
    Some of this info is wrong, I'm just going from memory. But that's the gist.

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  11. The ghosts occasionally got me every now and then, but when Liberty started drowning, my heart skipped a beat. Never have I experienced such intense panic from a fictional character nearly dying.

    Though they can regenerate from what I heard.

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  12. I just did something really stupid. So I had already named a warden for the funny, but I wanted another one. It blocked the exit so when I flew by he went after me, popped my totem, and I am now watching this while sitting on the menu waiting for someone to join and help

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  13. I was just thinking if the ghosts make noise the librarian could harvest skulk sensors for their experiment chamber. So that way you can hear whenever they appear.

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