Minecraft 1.22 is NOT the Pale Garden & Creaking



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Minecraft 1.21.2 Update Playlist ▻ https://www.youtube.com/playlist?list=PL7VmhWGNRxKixIX8tWEQn-BnYKE9AaAXk Minecraft …

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34 thoughts on “Minecraft 1.22 is NOT the Pale Garden & Creaking”

  1. the creaking should really deal damage somewhat similar to a enderman because with the current damage i mean a geared player can just afk in this forest almost or just run around collecting the hearts with no worry. If a iron armor player can tank that many shots then whats really scary about the forest. Plus fog should be added because as low visibility as it is its still pretty visible

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  2. Finally, more light white blocks, we need this so badly, we have very little to work with, the moss and hanging moss is very cool, but more blocks and yet no backpack or anything to address the ever growing inventory growth, we need mini shulker boxes and smaller versions of every block, think the iron nugget, iron ingot, iron block and then a large iron block, huge iron block, mega iron block, this would help condense and compact things down, also a double ender chest is something we need too now

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  3. So we get a new wood type, new colored moss, some new cobweb vines, maybe a music disc and a useless mob that doesn't do anything at all… Ngl mojang really testing on how much shit they can throw at us and call it an update these days

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  4. I wait for years for a hounted forest style biome but Minecraft should establish some kind of fog. ANd why using neb desaturated blocks? Couldn't they just change the color palette of the biome so every block changes?

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  5. I don't feel like the pale garden should generate right by the dark oak biome. There's something visually too jarring about the dullest biome in the game right next to the brightest. The colors imply they should be in a colder environment like by snow or taiga.

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  6. I really hope they do a few things before this releases

    1. Make the creaking do more damage, like 2x more AT LEAST

    2. Make the creaking ALOT faster, like 5%-10% over player sprint speed so they can actually close the gap if you try to just run instead of deal with them properly

    3. Give it a drop that is required to allow you to spawn it, so if you just mine out the hearts in the trees without having to deal with the creaking monster itself, you are somewhat punished, and possibly an item that can be used to make a new armor later down the line something that is “useless” for right now, but won’t be later

    4. Make the forest creepier
    Make the trees like 2x taller, while having even bigger canopies, so basically directly in between the jungle trees and dark oaks
    That and make the terrain a bit more extreme, with little pits and valleys and sharp hills so you can easily get turned around in the biome

    I think with all this, it could be a fun biome
    But as it stands right now, there is no reason to find it, and no reason to not just burn it down

    Easiest combat encounter to avoid

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