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Should the illusioner mob return in Minecraft 1.20🤔
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source: https://twitter.com/eckoxsoldier/status/1588177774472499200
Today I wanted to expand on quality of life features Minecraft should add in the up coming 1.20 update. Minecraft has recently brought us new spawn eggs for things suck as Iron Golem, Snow Golem, Ender Dragon even the Wither Boss has a spawn egg now! But features such as the illusioner or even the Giant Zombie which have been in the game since forever did not. I want to talk ab out how these features could be introduced and how they would work.
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I hope you will enjoy this video, it took me quite some time to create.. let me know how you think Mojang could add these to the game
source: https://twitter.com/eckoxsoldier/status/1588177774472499200
more….. https://youtu.be/l5Vuyhko0Kc
The would spawn in one time a rare time one in 1000 Chance to spawn
By the blood moon which I said has 1 in 1000 chance to spawn? Ok anyways after there is blood mood more hostile mob will spawn and the giant would spawn
Really Want One more community other than pillagers add Minecraft:_(
Zombie Horse Specialty: undead won't target you from further away, like when wearing an undead head, wearing undead head while riding the zombie horse stacks the distance
Illusioners: spawn instead of evokers during raids, but evokers have a 1% chance to still spawn instead of illusioners (can't take that farm away from hardcore, but at least not make it too op)
giants: a new underground structure where a giant spawns in, basically a boss battle, just gotta find ways to make it a hard boss
I love collecting rare mobs, zombie horses would be a really good pieace in any player's collection.
I hope it comes to IOS
I feel like the giant zombie would only spawn in hardcore
swapping illusoners for evokers in raids is not the best of ideas as then to most players totems would be inaccessible and people still wouldn't go to the mansion I think that the illusoners could be one of the "raid bosses" or at the top of the pillager tower they should have more health and be immune to burning and freezing. Raid bosses would be like evokers and illusoners riding ravagers and would have more health (evokers and illusoners would not spawn as regular mobs in raids) and illusoners drop an item that could make a few fake duplicates of yourself to trick people. Maybe more evokers spawn in mansions like 5 to 6 and drop sometimes a second totem to make it worth it.
My suggestion for a the illusioner to spawn is in a tower
I think Illusioner should also have they're own home like the other illagers. Like a snowy outpost where a bunch of illusioners are in there. They are added in mcd as a mob from cold biomes. So maybe illusioners would have they're own base in mountains and snow biomes. OR even add our boy, the iceologer. It would be cool to have 2 illagers the illusioner and iceologer having they're own base in snow biomes, and mountain biomes.
I always wanted the Evoker to actually use his totem while in raids, and not drop it upon dying, it seems very logical for them to be prepared. It would made raids as difficult as they are now, and making the woodland mansions important again
I think Mojang should keep raids as they are now. Some players may not want to load more chunks just to get one or two totems of undying. Not to mention those who have spent hours building a raid farm they're very proud of. Alternatively, I think Illusioners should come in either the very final wave of a raid and any bonus waves that the player gets in raids. The Illusioner and Evoker can coexist just fine in my opinion.
I feel like giant zombies should have a new biome underground maybe being a mini boss mob that has so sort of special drop but we can make it neutral so it only attacks when provoked it would be like a person with an ant never really acknowledging it’s there
Giant zombie should be spawn in Jungle Temples becomes more mysterious and adventure improve 🤔🤔❓❓
For the giant zombie, if say more than 10 zombies end up standing on the same block they should transform in to a giant zombie. and for some reason I'm now thinking of Voltron.
Miniguns. Miniguns. Dies.
Giant Zombie :They shouls spawn in zombie whordes in hard difficulty cuz there is a rare chance of a king zombie spawning tht caj call other zombies but i think it would be cool if he had a giant
Ecko i notice that you are using a inventory resources pack i use that too in bedrock
What If a Zombie horse struck by lightning gives 4 horses with baby zombies with enchanted armour and swords
As far as the Zombie Horse I think their should be a revamp of the four horseman like when lightning strikes the horse four trap horses spawn; one skeleton, one zombie, one Nether, and one end horse. That way you get four unique rideable mobs one that is immune to soul sand, one immune to fire damage, one immune immune to health depletion, and one that teleports . That way you have the white horse, pale horse, red horse and black horse.
I just dont think the giant fits. Maybe size him down a bit?
A big dungeon should be added with loots
make the giants rarely spawn in the big caves
Honestly, for the Illusioner in raids I'd go with a bit of a compromise. As it is right now, it is a bit too op of how many Totems of Undying you can get from raids. But having Evokers in raids really do help with the renewability of Totems of Undying. So maybe Evokers should be much more rare in raids, but Illusioners would get to spawn in raids. There could even be a chance that both the Illusioner and the Evoker spawn together in raids too, but that would be based off the Evoker spawn rate.
What if the giant zombie spawned in a larger better looking jungle temple when the players somehow sets it free by completing puzzles and challenges somehow and would have moreotions than a regular zombie. The reason I think it would need more motions is because if its waving its hands above you and hurting you it may look dumb. I also think it should climb out of the ground like the warden. Obviously make the temple rare. The zombie might have to spawn in a special arena or something to prevent the player completely trapping it and then shooting it
Don't remove evokers from raids
Giant= sniffer egg + ancient seeds + Beanstalk + cloud level giant’s house and throw in golden eggs for the memes 🧐
the giant older than me 😶😶😶😶😶
giant zombie should be spawned when the player's respawn point is fixed within a few flat chunks and the player is not sleeping for a long time…
it should have the ability to destroy blocks as well as a weakness to kill it😀
Zombie Giants could maybe spawn in the edges of dark oak forests near woodland mansions and drop wool blocks appropriate to its color, (Light Blue, Green etc.) these zombies should also rarely drop "Woven Silk" with enough silk (maybe 10 or more) when combined with a totem of undying and lapis blocks you can create the soul weaver, you can use it to resurrect fallen companions with wool consuming 2 stacks or more, and taking half the items durability with it. this concept was inspired by the wool blocks located in woodland mansions that have an eerie resemblance to steves clothes, the giants might be failed attempts in recreating the steve.
we need more types of wolfs in minecraft that all i want
Giants should spawn in new dungwons
No illusiners should be in raids but evokers should stay illusiners plus evoker amazing read . My other coment
I agree with both of those ideas but I think the illusioner should spawn in raids and have there be a chance for the evoker to spawn in place of the illusioner very rarely perhaps in the later raid stages in hard mode.
Maybe the zombie horse could have a special "grave" mode where if you hold down space while looking at a enemy he will go threw the ground while build up attack damage for you
Zombie horses could spawn on at night with a zombie riding it, or maybe they can attack a horse on a rare occasion turning it into a zombie.
Evokers should be more rare in raids, then add the illusioner.
i think they should upgrade spawners and with the big spawners before the spawners would work you have to defeat the giant zombie with 300hp