Minecraft 1.20 – illusioner Mob, Giant Zombie Return?



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Should the illusioner mob return in Minecraft 1.20🤔
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source: https://twitter.com/eckoxsoldier/status/1588177774472499200

Today I wanted to expand on quality of life features Minecraft should add in the up coming 1.20 update. Minecraft has recently brought us new spawn eggs for things suck as Iron Golem, Snow Golem, Ender Dragon even the Wither Boss has a spawn egg now! But features such as the illusioner or even the Giant Zombie which have been in the game since forever did not. I want to talk ab out how these features could be introduced and how they would work.

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38 thoughts on “Minecraft 1.20 – illusioner Mob, Giant Zombie Return?”

  1. The would spawn in one time a rare time one in 1000 Chance to spawn
    By the blood moon which I said has 1 in 1000 chance to spawn? Ok anyways after there is blood mood more hostile mob will spawn and the giant would spawn

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  2. Zombie Horse Specialty: undead won't target you from further away, like when wearing an undead head, wearing undead head while riding the zombie horse stacks the distance
    Illusioners: spawn instead of evokers during raids, but evokers have a 1% chance to still spawn instead of illusioners (can't take that farm away from hardcore, but at least not make it too op)
    giants: a new underground structure where a giant spawns in, basically a boss battle, just gotta find ways to make it a hard boss

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  3. swapping illusoners for evokers in raids is not the best of ideas as then to most players totems would be inaccessible and people still wouldn't go to the mansion I think that the illusoners could be one of the "raid bosses" or at the top of the pillager tower they should have more health and be immune to burning and freezing. Raid bosses would be like evokers and illusoners riding ravagers and would have more health (evokers and illusoners would not spawn as regular mobs in raids) and illusoners drop an item that could make a few fake duplicates of yourself to trick people. Maybe more evokers spawn in mansions like 5 to 6 and drop sometimes a second totem to make it worth it.

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  4. I think Illusioner should also have they're own home like the other illagers. Like a snowy outpost where a bunch of illusioners are in there. They are added in mcd as a mob from cold biomes. So maybe illusioners would have they're own base in mountains and snow biomes. OR even add our boy, the iceologer. It would be cool to have 2 illagers the illusioner and iceologer having they're own base in snow biomes, and mountain biomes.

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  5. I always wanted the Evoker to actually use his totem while in raids, and not drop it upon dying, it seems very logical for them to be prepared. It would made raids as difficult as they are now, and making the woodland mansions important again

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  6. I think Mojang should keep raids as they are now. Some players may not want to load more chunks just to get one or two totems of undying. Not to mention those who have spent hours building a raid farm they're very proud of. Alternatively, I think Illusioners should come in either the very final wave of a raid and any bonus waves that the player gets in raids. The Illusioner and Evoker can coexist just fine in my opinion.

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  7. I feel like giant zombies should have a new biome underground maybe being a mini boss mob that has so sort of special drop but we can make it neutral so it only attacks when provoked it would be like a person with an ant never really acknowledging it’s there

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  8. As far as the Zombie Horse I think their should be a revamp of the four horseman like when lightning strikes the horse four trap horses spawn; one skeleton, one zombie, one Nether, and one end horse. That way you get four unique rideable mobs one that is immune to soul sand, one immune to fire damage, one immune immune to health depletion, and one that teleports . That way you have the white horse, pale horse, red horse and black horse.

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  9. Honestly, for the Illusioner in raids I'd go with a bit of a compromise. As it is right now, it is a bit too op of how many Totems of Undying you can get from raids. But having Evokers in raids really do help with the renewability of Totems of Undying. So maybe Evokers should be much more rare in raids, but Illusioners would get to spawn in raids. There could even be a chance that both the Illusioner and the Evoker spawn together in raids too, but that would be based off the Evoker spawn rate.

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  10. What if the giant zombie spawned in a larger better looking jungle temple when the players somehow sets it free by completing puzzles and challenges somehow and would have moreotions than a regular zombie. The reason I think it would need more motions is because if its waving its hands above you and hurting you it may look dumb. I also think it should climb out of the ground like the warden. Obviously make the temple rare. The zombie might have to spawn in a special arena or something to prevent the player completely trapping it and then shooting it

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  11. giant zombie should be spawned when the player's respawn point is fixed within a few flat chunks and the player is not sleeping for a long time…
    it should have the ability to destroy blocks as well as a weakness to kill it😀

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  12. Zombie Giants could maybe spawn in the edges of dark oak forests near woodland mansions and drop wool blocks appropriate to its color, (Light Blue, Green etc.) these zombies should also rarely drop "Woven Silk" with enough silk (maybe 10 or more) when combined with a totem of undying and lapis blocks you can create the soul weaver, you can use it to resurrect fallen companions with wool consuming 2 stacks or more, and taking half the items durability with it. this concept was inspired by the wool blocks located in woodland mansions that have an eerie resemblance to steves clothes, the giants might be failed attempts in recreating the steve.

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  13. I agree with both of those ideas but I think the illusioner should spawn in raids and have there be a chance for the evoker to spawn in place of the illusioner very rarely perhaps in the later raid stages in hard mode.

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  14. Maybe the zombie horse could have a special "grave" mode where if you hold down space while looking at a enemy he will go threw the ground while build up attack damage for you

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