Minecraft 1.20.5 Snapshot 24W13A | New Enchantments, Potions & Ominous Loot!



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Snapshot 24W11A for Minecraft 1.20.5 adds a ton of content revolving around the new ominous trial spawners.

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00:00 The Last One?
00:37 Ominous Events
01:17 Ominous Bottles
01:57 Raid Omen
02:49 Trial Omen
03:44 Ominous Trial Spawner
04:48 Line Of Sight Activation
05:27 Ominous Trial Key
06:18 Ominous Loot
07:03 Regular Loot
07:47 Wind Charged
08:52 Weaving
09:20 Oozing
09:52 Infested
10:31 Brewing Recipies
11:07 Other Changes
11:44 Mace Enchantments
12:20 Density Enchantment
12:39 Breach Enchantment
12:54 Wind Burst Enchantment
13:22 Mace Changes
13:56 Cobweb Sounds
14:20 Technical Changes
14:57 Hermitcraft On Marketplace!

Featured In This Video
https://www.minecraft.net/en-us/article/introducing-mace-and-ominous-events
https://www.minecraft.net/en-us/article/minecraft-snapshot-24w13a

#minecraft #minecraftnews #snapshot

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35 thoughts on “Minecraft 1.20.5 Snapshot 24W13A | New Enchantments, Potions & Ominous Loot!”

  1. What happens when you kill a slime that has the oozing effect on it? Does the slime span another one on death?
    Can we get multiple medium one out of a few killed small ones?

    Reply
  2. at this point a bundle of potions should be made craftable (idk lead and potions) allowing you to throw multiple potions further, but adding too many would decrease the accuracy of the bundle. Animation for it could be cool the character swinging the bundle and if you have many potions some could get undone and fall prematurely in the direction the animation was swinging the bundle. It would make inventory management a bigger deal as you could stack the potions together (if you die they could break from the bundle aswell)

    Reply
  3. I like the 30 seconds delay until the raid actually starts, but I don't necessarily like the effect being moved to a potion that you drink. I liked the system before, because there was a consequence if you intentionally went looking to kill pillagers at an outpost or mansion, and when it came to raids on your home base, it encouraged you to keep livestock at home (and not just procure your food from villages, either by theft or trading).
    If, in the new system, these ominous potions drop during village raids themselves, that would make farming them much easier. Which would be a good or bad thing, depending if you want to encourage the practice or not. Personally, I prefer if the Minecraft "boss" fights are less farm-able.

    Reply
  4. 13:10 I can see the Wind Burst enchantment being OP, as it allows you to chain falling damage attacks with the mace. It will probably still take some skill to master, but it means you don't have to keep using wind charges before every attack.

    Reply
  5. I keep on seeing people saying how the new mace item is over powered but I feel like it’s one of the only weapons that can go up against the practically indestructible warden

    Reply
  6. So 1 slime block can be used to make a splash potion, leaving you with a means to exponentially create more slime. Netherwart for slime doesn't seem like a bad trade

    Reply
  7. In my world I started on 1.14 after not playing for years, and I killed some pillagers not knowing that that causes a raid, I then stumbled upon a village and had to attempt to fight off the raid with only iron equipment, everyone died, including me multiple times. But it was fun, it felt like I was really part of a world that existed with or without me. And it makes sense that the raid would happen when you kill the pillager not after you drink some potion.

    It feels like Mojang is catering towards the way that YouTubers play. Hardcore, become super powerful, make lots of automated farms. I just want to make a little kingdom and farm and explore, it feels more and more with each update that I’m playing the game wrong and that I don’t belong in the world I created and built, I have so many things in chests that I don’t use, it feels like the game is trying to push me in a certain direction, I miss when minecraft felt like a world of fantasy, and that you’re an explorer of things that were there before you and will continue after you’re gone. It feels like I’m supposed to try and become godlike, it’s less humble.

    Reply

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