Minecraft 1.19 Wild Update | Ancient Cities & Warden Footage



Minecraft Viki (video wiki) ➜ https://minecraft.viki.gg

Minecraft 1.19 Wild Update | Ancient Cities & Warden Footage from Minecraft live 2021
★ Subscribe to see more! https://www.shorturl.at/hvCIQ
★ Discord https://discord.gg/UubYxT8
★ Facebook Page https://www.facebook.com/TheDerpyWhale
★ Twitter https://twitter.com/TheDerpyWhaleYT

Minecraft live 2021 has just announced that Minecraft 1.19 will be called the wild update! It also announced that the warden, the deep dark, and sculk block items will be pushed back to this update so that they can continue to improve the warden.

The waden will now spawn in an ancient city within the deep dark biome and can move through walls made of sculk blocks.

This video is the warden footage which was shown during Minecraft live 2021, it shows what we can expect to see next year when this update is released!

#minecraft #wildupdate #warden

source

47 thoughts on “Minecraft 1.19 Wild Update | Ancient Cities & Warden Footage”

  1. Man this is like some alien monster type stuff😂.

    Totally amazing, they need good sound design most of all. That adds sooooo much to the horror effect.
    I don’t just want horror! I want pure terror.

    I’m gonna be wanting Minecraft to traumatise kids by the time their done.

    Reply
  2. Since the warden sniffs the player, what if it stops being able to smell you in water, but it can still hear you. But if you come prepared with a water bucket you wash yourself before going into the deep dark so it's much harder for the warden to smell you. You know since we work hard building and running from mobs it encourages players to control smell and bathe. We will start to see bathrooms in houses because you can now bathe. What a cool Mechanic they introduced! The sense of smell!

    I guarantee the warden will be attracted to other mobs. I doubt it's just going to be the player and the warden in the deep dark. What if the mobs have the same mechanic (except zombies because their flesh is rotten and smelly anyway you look at it) but skeletons can wash off, spiders are too loud but since you washed off he's more attracted to the smellier mobs. Kind of like a gamble. Am I going to get closer to the skeleton to attract the warden to the skeleton and off my trail and wash myself and go dark again from the warden site to give you a little bit of a chance. That would be so much more convenient having a skeleton in a corner that you got cornered into because the warden put you there, kind of a last redemption. The sense of smell would be so vital in that type of scenario. if mobs had different smell levels and sounds levels it could make the deep dark that much better. But seriously zombies and skeletons would be perfect in the deep dark. Skeletons for arrow distractions and zombies for smell and sound distractions. imagine the maps being made with this concept! Also easier to an extent for us who suck at living and prepares people for their hardcore encounter with the warden.

    Reply

Leave a Comment