Minecraft 1.19.4 Snapshot 23W03A – Who's Riding Who?



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Minecraft 1.19.4 Update Playlist ► https://www.youtube.com/playlist?list=PL7VmhWGNRxKixIX8tWEQn-BnYKE9AaAXk
This snapshot continues with the Minecraft 1.19 development, little in the way of new 1.20 features.

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0:00 New Year, New Snapshots
0:31 Auto-Jump Off
1:06 More Accessibility
1:44 General Changes
3:07 New Gamerule
3:52 Ride Mobs!
5:16 Wither Shenanigans
6:00 Command Changes
7:06 1.20 Changes
7:40 Directional Damage Animation
8:10 Other Bits

Featured In This Video
https://www.minecraft.net/en-us/article/minecraft-snapshot-23w03a
https://www.youtube.com/post/Ugkxa7-52OKCplMXy1UHxOUMoyEcp5aQ9F0R

#minecraft #minecraftnews #snapshot

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44 thoughts on “Minecraft 1.19.4 Snapshot 23W03A – Who's Riding Who?”

  1. I think The poll should say

    I play with it off but want it to be turned on by default.

    I play with it off and want it to be default

    I play with it on but want it to be off by default

    I play with it on and want it to be on by default

    Reply
  2. These changes look really fun! Since they made armor stands remember their name, i really wish they would do the same to player heads (i know, one's an entity and the other one a tile entity, plus there is a datapack for it, but still)

    Reply
  3. Your poll for auto jump usage is going to be HEAVILY in favor of not using it, and I'm suspecting any poll you put out (be it on YT or Twitter or whatever) will be the same. Your target audience isn't the same audience that auto jump is targeting. Besides the small overlap of viewers who are (perhaps) mechanically disadvantaged who need to use auto jump, auto jump is likely used mostly by young kids who don't use YouTube or Twitter. It's like when the rascal got second place out-of-the-blue when most of the Internet was talking about the sniffer and tuff golem: kids aren't (and frankly shouldn't be) on Twitter. I suspect Mojang's decision to change the setting came from the analytics the game records and reports back. They're the only ones who have the most complete information and probably saw that the vast majority of players play with it off and decided to go with it.

    Reply
  4. 7:40 About time they fixed this. It's been broken for 10 YEARS. The animation was always meant to be like that, but was busted on servers, and on single player worlds when they changed to running those worlds as if they were servers.

    Reply
  5. This sort of things is what makes Mojang a bad developer for me. They really needed to take a whole decade to fix the damage tilt that could be fixed in 2 hours? I mean, probably not even that taking in consideration they have a whole specialized team of professional developers that focus on coding.

    Reply
  6. The damage tilt used to be in the game, but it was bugged out when singleplayer worlds switched to run on an internal server hosted by your PC.
    Thus the damage tilt animation would always play as though you were attacked from the left.

    Reply
  7. Ok hear me out, what if we can make a datapack with types of creatures ride lammas and camels, making caravans and making them an easier and maybe more immersive ways to transporting them.

    Reply

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