Minecraft Viki (video wiki) ➜ https://minecraft.viki.gg
In this video I will guide you through the new terrain generation in Caves & Cliffs Part II. Try it out & give us feedback!
Details & download instructions:
https://www.minecraft.net/article/new-world-generation-java-available-testing
Reddit post for feedback & discussion: https://www.reddit.com/r/Minecraft/comments/ojio1q/minecraft_118_experimental_snapshot_is_out/
Note: this is not a normal snapshot, you need to download the file separately. See the link above.
Intro/exit music: Some groove I made a few years ago and found on my drive.
source
For people complaining about difficulty, i agree with everyone saying that the larger caves are now gonna be great for this to compensate for the lower light level spawning and torches will now not be annoying to fill in with endless torches and look horrible after (yay for mood lighting). But now the above ground at night will be easier to a degree but the implementation of the Zombie packs might actaully be viable now and they spot you from further.
Also i geuinely think this is gonna make the game tougher considering the fact that now if you want to go caving in the day for example, you will always be fighting packs of enemies (with the higher spotting) at cave entrances and the odd place a glow lichen wont spawn could pack spawn. Its all about scaling up certain aspects alongside the larger generation changes so i agree with the changes so far.
Wow, amazing…
* pc explodes *
So far I’m in love with the new way biomes are layered onto the fantastical new terrain, the views are amazing! I will say though that one thing I do miss is the unique generation the badlands/Mesa used to have, that is pretty much the only biome gen I prefer the old version of so far though.
are we still gonna get more plain biomes , it looks like all the biones are moutains……
Guys! this goat just ruined the moment 1:49 AHAHAHAHH
super excited, love that the terrain shape no longer is linked with biomes!
might wanna push the cloud layer a bit higher tho lol
EPIC GENERATION. of course needs some tweaks but man its so awesome!
Thank you henrik very informative video 😀
"*we are not adding the warden/deep dark yet*"
my sadness is immeasurable and my day is ruined
epic, although, in bedrock the mountains stack the biomes ontop of each other, but in java its different. is this going to change?
3:39 thiCC
Can you give us some really good seeds with nice view if you find a good seeds while you're working on 1.18?
And can you give us coordinate where the beautiful part of the seed is?
I already tweeted you too btw 🙂
I wish the meadows had more grass
I'd love to make a cabin in one
You guys can add,
1.Cave entrances with lots of bats.
2.Epic waterfalls that leads to
beautiful water ponds
3.Deep rivers between mountains
4.And i think it would be cool to see
the bottom of water filld caves
filled with sand and clay layers.
The rocks get chemically digested
from water and results sand layers
underneath 🙂
5.Glow mushroom types in caves
The new terrain generation gives me flashbacks to beta 1.7.3 terrain generation. Might be nice to have the old noise beaches back since terrain is more varied now
People will start using leather boots after this update came out.
A mod for a dispenser trapped structure which generates at ore viens would be awesome
how do i add this
your doing incredible work 🙂 <3
Are you from Mojang?
Ну наконец-то!!! Ураааа!!!!
Дайте Mojang новые компьютеры, а то у них всё лагает 😊
The latest content especially for enthusiasts ������������
I subbed!!! Loving your content. Keep posting man!
From the looks of things, a big amount of the terrain looks super steep and mountainous and stuff. Don't get me wrong, I absolutely adore crazy terrain. It's just that it'd be cool for there to still be some smooth, flatter ground to go around as opposed to super rugged terrain for most of the land. Then again, it could very well still be the case that there's still plenty of smooth ground, since the whole thing with this video is to showcase the new, more extravagant terrain generation. Overall, I love the work you guys are doing and I'm so excited for Cave and Cliffs Part II. It looks awesome.
this is amazing but there is a problem with rivers now, I think they should generate over sea level…
I love it, so far.
Amazing work by the team! Thanks for the demo.
Please, leave in the game waterfalls and local water levels above the underground!
Is there a way to make the Renewable Deep Slate, as well as the stone with a bucket of water and one of lava that when joined together form stone, will there be a method for the Deep slate ?.
It can be perfect add villages in mountains, and a small think that can be perfect is add the house roof of deepslate, because in the real life the house of the mountains is nade with slate. And another think, in the final veesion please, remove the lag, because a computer of 3.000€ with linux, with a lot aof ram, have a lot of lag.
can anyone tell me if the warden is in the snapshot
I was playing around for like an hour and couldnt find him
The size of the caves is just beautiful. I like the mountain caves and village generation on mountain ❤️
Genshin Impact vibes
Holy moly this is insane i love it
Love it. Its just beatiful.
It is about time to move the clouds much higher, I suppose
You guys did a great job with this expiremental snapshot
I cant wait to fly into the side of a mountain with my elytra cause chunks didnt load fast enough
Update idea: spring leaf for the lush caves unlike slime block isn't sticky and builds momentum while jumping
I've always wanted biome specific mountains and finally they're here. so excited and love this