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Let’s actually break it down
Chapters:
0:00 – Intro
0:40 – Damage Basics
1:35 – Obtaining a Mace
3:58 – Why Use the Mace?
6:58 – Practical Implications
10:02 – Mace Mythbusting
14:09 – Synergies of the Mace
20:00 – Conclusion
25:19 – Outro
If you liked this video, here are some others you can check out! ↓
• Minecraft 1.21’s Mace Kills YOU When You Miss* ↓
https://youtu.be/WRHJWxRwgNA
• Minecraft’s NEWEST WEAPON Might Accidentally Kill You… ↓
https://youtu.be/nC2-RXh0YdI
• Minecraft 1.20.70 Secret Feature: Marketplace Pass ↓
https://youtu.be/MFxcsQwZUOc
• 1.20.70 OUT NOW: HUGE Balance Changes ↓
https://youtu.be/EI9Q6Bfu6LE
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Minecraft Bedrock is the same as Minecraft for Xbox One, Xbox Series S, Xbox Series X, PlayStation 4, PlayStation 5, Nintendo Switch, Windows 10, Windows 11, iOS/Android (Pocket Edition), and Chromebook.
This Video Was Edited By:
@HarrisonGray
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Comment a-mace-ing if you see this!
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If you are in the rain, use a Riptide Trident to fly up and strike mobs with the Mace when you fall down. You can kill the Warden in three hits without even needing to build a large tower. It is literally a god combo, using the two special weapons Minecraft released.
:O
Your render distance is large enouph to see the outer end islands from the main end island?!?!?!?!?!
scaffolding buff
i think one think they could do is remove the crit mechanic for the mace, the de damage doesn't scale so fast. As it is i think it has the potential to remove a lot of use for the axe. The axe already had that kind of damage from critical hits, plus enchantmens to raise the damage, so i think the mace being able to hit kill from so low steal some use of the axe. If the crit is not aplied to the mace, you don't really loose it's damage potential, but you'd have to go a bit higher (and risk a bit fall damage), so the axe would still be better than one block jump attacks from the mace
Mace + strength effect combo is going to be absolutely insane
How does the mace intercats with shields? I think by tweaking it from ignoring shields to blocked hit not counting and attacker dying can really change it impact on pvp.
I still feel that an ability to oneshot any mob or boss with right setupis kinda overpowered. Maybe mods and terraria had bad influence on me. But it still a thing to account for balancing. Or maybe mace damage can be capped at something like 50.
To be fair there is a counter to mace.
End Crystals.
You just have to time the explosion as the player wielding the mace is falling towards you.
The Mace might become my main weapon. I have a wither skeleton farm, so I already have strength and jump boost beacons all over my world. I can already one-shot a lot of things with Strength + Smite V axe, but the mace will allow me to one-shot endermen too. Plus, I won't have the long attack cooldown of the Netherite Axe (Java obviously)
The mace has minced
I can enchant maces on Java tho?? Just use an anvil
Yes its overpowered
Jump boost potions just got a lot more valuable
Finally, a Minecraft weapon that's not based on who can click better
Mojang: The Trial Chambers will contain mid-game loot.
Also Mojang: Mace works as intended.
Hey, I belive i can make you thubnails a lot better.
with the elytra in java it is incredibly easy to just fly into the air, take off your elytra in one click, use the mace, then put the elytra back on in one click again so the mace doesn't really negate elytra at all
Unpopular opinion. I still think the breeze dropping wind charges is better than it dropping breeze rods.
Very glad mojang is finally getting back to adding cool stuff to the game. I still feel like its damage needs reduced. Taking 2 hearts of fall damage to obliterate a player in armour is not a fair trade lmao.
I’m glad that’s it’s OP. I don’t think it should be nerfed.
Its not on playstation bedrock atleast the mace and breeze rod
Market gardner
Anakin:I have the high ground other person: so it’s only 50% extra damage 🤓 Anakin:*pulls out mace
It would be really cool if you could enchant it with Fire Aspect. Imagine if it deal fire damage in the Shockwave maybe setting leave on fire? That would be cool
I think the mace honestly needs to be a lesson to the community to let Mojang take their time. I'd appreciate if they would communicate with the community more, but honestly this shows we really do need to "let Mojang cook" to borrow ibxtoycat's phrase. I'm pretty excited to see this be implemented.
Jump boost beacons now getting more useful😁
Outro joke was pretty okay, 7/10. Stop killing horses and Harrison, Toycat! Holy heck, why couldn’t you stick to pigs and, like, zombified piglins, or something? Zoglins? Keep it to a pig theme? I can’t STAND the shrieks horses make when killed; and what you were doing to Harrison was just mean! 😭😭😭
I don't know man. This just seems waaaaaaaaay too OP in PVP. Swords, Axes, Bows, Crossbows, Shields etc.. all will become useless and unwanted. People won't even care about armor. Why do all the hard work to get diamond/netherite armor if you can just lose it all in 1 hit? Just get 1 mace and you're good lol
There is no way it will remain like this. I bet Mojang will nerf it in one or more ways or they will make it possible to counter it somehow like maybe via a new enchantment for the Shield.
I can also see mobile players getting completely crushed by pc players with this thing since it's much easier to manoeuvre with a mouse.
Another thing is that if we can't put Mending on it then not many players will use it since it's gonna be so rare. Not to mention having to increase world size more and more every time you need a new mace.
Then there's the design. It just looks cheap to me. I get that the reason for why it is made out of materials from the trial chambers is so the trial chambers have more new items but I really feel like it should either be craftable via sticks and wood, stone, iron, gold, diamond and netherite like the other weapons/tools or it should just not be craftable and instead be acquired by killing the breeze or another type of boss. Just like how you can't craft a Trident but you can get it from drowned.
It's fun being able to 1 hit k.o. the Warden and Ender Dragon don't get me wrong however I feel like this is not the best change for Minecraft
New pvp Meta?
Mace, cobwebs, jump boost???
Put some jump boost on and BAM you made yourself a weapon of mass destruction
Wait, the heavy core would be an amazing boss drop. The boss of the trial chamber could have a chance of dropping it.
I wonder if it only registers the player swinging the mace's velocity or if it counts for other mobs/ players speed. Can you smack a mob falling from the sky for lethal damage? Can you yeet your friends as they fly near like a foul ball?
Mace not op
Toycat, how do shields work against the mace? Do they block it? If so, does the mace user still receive fall damage?
Only a 4% chance of opening 135 vaults and not getting a heavy core
Maybe more op weapon can mean stronger new bosses?
I feel like it'd be better used with the Elytra than just falling, because the former actually takes skill to land a hit.
Also, it's not as precious a weapon as you make it out to be, since you can (bug or not) enchant it in the main version of Minecraft, Java.
I want the next weapon they add to be a lance that gets more damage when used while sprinting with a horse.
Its definitely not balanced for pvp. Pve its like whatever but pvp imagine being able to kill anyone easily with a mace by sinply having a staircase in your base or a ladder. Like someone can pop a notch apple with protection 4 netherite gear and just get insta killed 3 seconds later or even in the time it takes them to eat it. Crazy
The mace should have a status effect after used. Makes you slow and unable to use it fo awhile.