I wouldn't use Minecraft's newest weapon (yet)



Minecraft Viki (video wiki) ➜ https://minecraft.viki.gg

Minecraft snapshot 24w11a adds the mace, the first new weapon in years. Although I think that it is really cool, it needs some tweaks and changes. I don’t see myself rushing to the local trial chamber for this thing yet.

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40 thoughts on “I wouldn't use Minecraft's newest weapon (yet)”

  1. I like to imagine an enchantment for the mace that can for a brief moment, disable player tools and weapons when hit by a slam attack. Maybe it could be somewhere around 0.5 seconds to 1 second? This could also be done by right clicking, holding, and releasing.

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  2. How about using a blaze rod instead of the breeze rod to craft a maze variant that generates a fire damage area around the impacted mob?

    It wont negate fall damage, but you can use feather falling to reduce it~

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  3. wait hold up, saw video great as always. You're supposed to use the wind charge with mc hammer dood. I think it kind of evens out regarding when you consider that, its still lacking i think unique enchantments would be big, and parallel concepts to what the trident got but for the mace. ggs

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  4. if you put a trident with riptide in your off hand and a mace in your main hand and its raining and you use the trident to dash into things from up high it does tones of damage pair this strat with strength pots and you can 2 shot a warden consistanly!

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  5. In real life, swords are weak against fully armored knights because they focus on cutting and stabbing. Maces however use blunt force damage, making them highly effective against armored knights.

    The mace in-game could perhaps keep its damage at 7, but ignore armor (like netheritr, or protection), meaning it's a strong counter to god armor players.

    Maybe a "heavy" enchant, which doesn't increase its damage, but does increase its armoe-ignore ratio.

    So base mace ignores 50% armor. Each heavy enchant makes it ignore 10% more. So a mace with Heavy 5, ignores 100% armor. Meaning whether a player has prot 5 netherite, or is naked, it does the same damage.

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  6. the enchantments thing is definitely a bug lmao
    there isn't a line in the change logs that says "maces cannot be enchanted" or something like that, and you can't even put curse of vanishing on it (which should work on every tool in the game)
    it just makes more sense if its a bug or not implemented yet

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