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Minecraft snapshot 24w11a adds the mace, the first new weapon in years. Although I think that it is really cool, it needs some tweaks and changes. I don’t see myself rushing to the local trial chamber for this thing yet.
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The knockback should scale with fall damage instead of actual damage
mace can be used as a jump attack from hills or mountain not only that its perfect to trap player make them fall 100 block and jump to them with a mace
I like to imagine an enchantment for the mace that can for a brief moment, disable player tools and weapons when hit by a slam attack. Maybe it could be somewhere around 0.5 seconds to 1 second? This could also be done by right clicking, holding, and releasing.
bounce frying pan is busted. also new clothes are cool and so are flags and pots. new snapshot babyyyy
Breeze rods doesn't make sense. Instead it should be crafted with wind chargers and end rods
Holy Moly this is a good video
new big z vid!!!!!!!!
How about using a blaze rod instead of the breeze rod to craft a maze variant that generates a fire damage area around the impacted mob?
It wont negate fall damage, but you can use feather falling to reduce it~
wait hold up, saw video great as always. You're supposed to use the wind charge with mc hammer dood. I think it kind of evens out regarding when you consider that, its still lacking i think unique enchantments would be big, and parallel concepts to what the trident got but for the mace. ggs
the mace could really use a thorns enchantment, like medieval maces, and the right click, instead of being a ground pound attack, can be a leap attach, giving knockback to entities hit
I think stun is the best enchantment it could get
i would really like the idea of them adding unique enchants for the mace
probably enchant not being a thing is a bug/not implemented yet.
This weapon came out, so does that mean we might be getting stronger armor, tools, and weapons than netherite just saying it could happen
2 things
1)used With a Wind charge It can AT MINIMUM (from what i've tested) kill Simeone in full non enchant netherite
2)when i tested It could be enchanted maybe it's because i was in creative?
I’ll definitely enjoy trolling people with it but I feel it needs enchants but I want it to stay worse than a ntherite sword
I don't see it as overpowered. Yes you can one shot a warden and a wither, but when in survival are you gonna get the drop on them. Beating them with the mace will require a lot of setup.
Im so glad they didn't just forget about armor trims
you can put enchants now
if you put a trident with riptide in your off hand and a mace in your main hand and its raining and you use the trident to dash into things from up high it does tones of damage pair this strat with strength pots and you can 2 shot a warden consistanly!
You can enchant maces in bedrock
bro stupid vedio
i would fly up hundreds of blocks using an elytra and one shot anything, you could do this in like an Smp fight
5:06, wrong, if you offhand wind charges, jump with jump boost II and launch upwards, while having strength 2, you can kill the wither in 3 hits. You dont need to set up anything
the best thing to nerf the mace is to take fall damage.sarifice a totem if u want to 1 hit anything and the totem will be useful
sorry for the bad grammar
but, wind charges launch u up, so wind charge plus mace is W
i know you said "yet" in the title but bro chill on the roast, this is the first implementation of it 😂
i think they should have it when u take damage it charges up that damage to deal it back at enemy at later date
In real life, swords are weak against fully armored knights because they focus on cutting and stabbing. Maces however use blunt force damage, making them highly effective against armored knights.
The mace in-game could perhaps keep its damage at 7, but ignore armor (like netheritr, or protection), meaning it's a strong counter to god armor players.
Maybe a "heavy" enchant, which doesn't increase its damage, but does increase its armoe-ignore ratio.
So base mace ignores 50% armor. Each heavy enchant makes it ignore 10% more. So a mace with Heavy 5, ignores 100% armor. Meaning whether a player has prot 5 netherite, or is naked, it does the same damage.
Combining wind charges with the Mace makes it much better than a sword or axe imo. I also disagree with the damage cap, that will make it actually useless.
the enchantments thing is definitely a bug lmao
there isn't a line in the change logs that says "maces cannot be enchanted" or something like that, and you can't even put curse of vanishing on it (which should work on every tool in the game)
it just makes more sense if its a bug or not implemented yet
5:47 no we dont need a cap shush
love the video but wanted to tell you that launching yourself up with windcharges and attacking with the mace is the intended way to use it, as it does a big amount of damage and its pretty fast
The hammer really does feel like it's missing that ONE thing
What that one thing is, i don't know
Breezes should also sometimes spawn on mountains I think that would be pretty cool
Skill Issue
The mace would look better if it was 3d like Mc dungeons but it wouldn’t feel mincrafty
People call it op, but in what situation are you gonna have a chance to drop from the high limit all the way to near bedrock to do 195 damage to a warden?
Mojang gotta stop turning Minecraft into an rpg, this isn’t terraria