I Survived 100 Days BUILDING AUTO FARMS in Minecraft Hardcore! (#10)



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I Survived 100 Days BUILDING AUTO FARMS in Minecraft Hardcore! Check it out and let me know what you think in the comments!

This is the 10th video in my original hardcore world (1000 days).

If you enjoyed this, it would mean a lot if you leave a like on the video! Thanks!

Twitter: https://twitter.com/Legion_Vee

Complementary Shaders: https://www.curseforge.com/minecraft/customization/complementary-shaders

Shader settings video I followed for recent settings: https://youtu.be/6b6t3LlWlus?si=14XGaLEv2x8Lq4Fo

Gold Farm: https://www.youtube.com/watch?v=twL1dt1gOP0
Drowned Farm: https://www.youtube.com/watch?v=yq2uS6TcDEs
AFK Crop Farm: https://www.youtube.com/watch?v=zM3AguFCyAM
Melon/Pumpkin Farm: https://www.youtube.com/watch?v=Y3LpIx_bYBo&t=384s

Mods:
Minimap: https://www.curseforge.com/minecraft/mc-mods/xaeros-minimap
Trade Cycling: https://www.curseforge.com/minecraft/mc-mods/trade-cycling
Apple Skin: https://www.curseforge.com/minecraft/mc-mods/appleskin
Falling Tree: https://www.curseforge.com/minecraft/mc-mods/falling-tree
Just Enough Items: https://www.curseforge.com/minecraft/mc-mods/jei
Elytra Slot: https://www.curseforge.com/minecraft/mc-mods/elytra-slot

Fabulously Optimized: https://www.curseforge.com/minecraft/modpacks/fabulously-optimized
Fresh Animations Fork: https://github.com/YoungSoulluoS/Fresh-Animations_cem_Fork/releases
Fresh Animations CEM: https://github.com/YoungSoulluoS/cem_Fork/releases

Timestamps:
00:00 Intro
01:02 Day 1
08:24 Day 11
36:58 Day 21
1:02:51 Day 31
1:24:05 Day 41
1:48:02 Day 51
2:04:47 Day 61
2:27:18 Day 71
2:54:00 Day 81
3:18:47 Day 91
3:27:24 Day 100

source

29 thoughts on “I Survived 100 Days BUILDING AUTO FARMS in Minecraft Hardcore! (#10)”

  1. If you "continue" the water stream lines, even if the ice and incoming produce ends at the drop chutes, you can continue it onward to look like small aqueducts and give you a reason for your trading call to have waterfalls, even if by design they are "manmade"

    Reply
  2. YES! THE MAN HAS POSTED!!!!!!! I was having such a rough day, even had no time to look at YT all day, and seeing your upload literally made me feel so much better!!!
    Amazing video as always Legion!
    <3 you da best <3

    Reply
  3. Love it as usual πŸ™‚πŸ˜ŠCongrats and you deserve it. PLease be carefull with your voice, take something, honey and lemon mixed helps a lot. Be waiting for the next one 😘😘😘😘

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  4. always so happy to have my 3h Legion time<3 also 1k days? that’s like almost three years and it’s wonderful having experienced it from the beginning. i’m not done watching but a reminder to say hi to your axolotls !!!

    Reply
  5. Hey Legion! Just in case you're unaware, you can craft a furnace minecart that will push whatever minecart is in front of it so you don't have to make so many powered rails

    Reply
  6. Congratulations on 70k subs in only a year! That's quite an accomplishment and I'm so excited for you!

    I can't believe it's already been a year and 1000 days in my favorite world!

    Thank you for your hard work and dedication to making your quality content.

    1000 days down and many, many more to go!

    Reply
  7. You must be playing in an earlyer update cause curing villagers more then once doesn't work just once now so witch update version are you playing ?? And why wouldn't you update your world as new update come out ?? Just curious on your mind set towards my questions thanks legion your awesome bro

    Reply
  8. I do ruins quite a bit in my bases. I will build a complete build, clear my inventory, tear down parts of it I imagine would crumble over time, then use the blocks in my inventory to place around the structure to create the rubble. It works well for what I look for.

    Reply
  9. Use less powered rails and more hoppers underneath melon farm. You can also use more carts. It's way more productive for only one minecart to collect and deliver all the slices. Another thing you can do is to make it go back and forth instead going around. At the end make a compactor emptying station. Cart goes under the farm, collects, gets to the end at the unpowered rail, stops, delivers all the slices, when empty compactor sends the signal, powers the rail and cart goes for another round.

    Reply

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