I built a MASSIVE MOB FARM in Minecraft Create Mod



Minecraft Viki (video wiki) ➜ https://minecraft.viki.gg

GENERAL MOB FARM – HUGE HOTEL – MOB CRUSHER – NUGGETS OF EXPERIENCE

World Download via Discord:
https://discord.com/invite/BqGKecr

Mod Pack on CurseForge:
https://legacy.curseforge.com/minecraft/modpacks/fxnt-create

In this episode I build a fully automated general mob farm using Create Mod contraptions to push and crush the mobs.
I even add in a system to separate spiders and I do all of this inside of a MASSIVE new HOTEL that I built!

I’m having a great time discovering the Create Mod in this fantastic Minecraft world. Filled with mods that add new biomes, terrain, mobs and so much more, not to mention the Create Mod.

Join me as I explore Create and build an industrial world inside of Minecraft.

🔗 Links
● Website: http://foxynotail.com/
● Discord: https://discord.com/invite/BqGKecr
● Patreon: https://www.patreon.com/foxynotail

#minecraft #createmod #create #letsplay #survival

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44 thoughts on “I built a MASSIVE MOB FARM in Minecraft Create Mod”

  1. harvesters remove tomato bush on rope anyway instead of just the tomatos, ive tried that method myself and unless i had a conflicting setting somewhere in my mods, it doesnt work.

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  2. For the problem with the tomato harvester: setting up redstone contacts on the ends of the gantry shaft that when activated turn on a toggle latch which is pointed at a gearshift to change rotation direction, should fix the issue with the machine randomly stopping due time errors caused by a server or other factor you can't control.

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  3. 🤔 Idea RE: Spiders. I'm still relatively new to Create mod, so I might not have this quite right, but hear me out… I'm excited thinking it Might work!?
    ● 1st:  @8:18 In that particular test with buttons the spider appeared to spawn at that right edge…
    Did you happen to try it with the floors actually enclosed like in the hotel?  I was thinking with the tinted glass walls so close to the floors, maybe there wouldn't actually be enough room to spawn vs. when you didn't have them enclosed?  You could then sacrifice some spawning spaces, & place buttons on either the edges or maybe even on the tinted glass walls.  (Heaven knows you're getting absolute LOADS of mobs in there now since you moved way up above the hotel! 😁)
    ●  2nd:  Then use copycat ½ slabs of tinted glass (or other dark block if doesn't accept that) as the 1st row of the sweeper blocks.
    It feels like virtually every Create set-up I've seen – both mine as well as others – doesn't seem to follow the same rules as Vanilla re: items in a 1 block space.  (For example, on my windmill both sails & blocks sweep right thru the glass windows & corner blocks of the Mill building it's built on. They don't get stuck.)
    So I was thinking maybe the half-slab might do the same thing & just ignore the buttons on the floor. 
    Would love it if it worked thus reducing all the extra work you had to do in the basement just to be able to kill off the 8-legged buggers & still claim the experience! 
    ☠🕷☠🕷☠🕷☠🕷☠🕷☠🕷☠🕷☠
    ~ An Absolute Arachnaphobic Fan! ~

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  4. Don't use sequenced gearshifts, use redstone!

    Deployers have a little known functionality that they stop additional attempts when powered. But, instead of stopping mid-cycle like stopping their rotation does, a powered deployer finishes its current action, lending itself to on-demand single interactions.

    Set up a redstone chain in the order of button (or other regular pulse feedback), pulse repeater, redstone repeater set to at least two ticks, then a block with a redstone torch on it, feeding a redstone link.

    Keep the deployers provided with rotational energy at all times. Use different speeds in order to ensure the deployer completes it's action, and then the device works perfectly, with no unnecessary hand movement!

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  5. it looked like you would be able to raise the tomatoes by one, instead of two. So that they’re only two tall rather than three. It didn’t look like you would have to remake any of the structure apart from the actual moving contraption part

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  6. Sorry something's bugging me. Why couldn't he have the contraption move down two blocks, instead of all the way down to the entrance? As in wrap around each respective floor rather than scaling down the length of the room and coming back up?

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  7. I don't know if this convoluted design is intended… But you would actually gain more spawnspace if you didn't retract your mobcomb all the way on each loop, but instead threaded it through a crawlspace below each ceiling. Sure, that costs you 2 extra blockheight per floor, but overall you gain twice the space to work with. Also it would be easier to integrate into the architecture and the machine would spend more time sweeping instead of extending and retracting the comb.

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  8. The gantry shafts have two chiralities, so the gantry moves in different directions based also on the gantry shaft's chirality, and if you connect lines with opposite chirality, they keep those end bumps in the middle, which the gantry can't go past. Using that, you can remove the duplicated piston, contacts, and shaftwork on one side and have fewer moving parts.

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  9. 15:18 why does the sweeper need to go all the way from the top to the bottom? maybe i'm not understanding your idea behind it… but why can't it go down by only two blocks? that way, each arm would be sweeping the top side, go down by two, and sweep the under side of each floor. this'll possibly also wipe them off the arms themselves.

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  10. I think a create addon which adds weapons or big blades that deal more damage the faster you spin them and if you make them andesite alloy iron diamond or netherite add a whole nee meaning the term Mob Blender

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