Huge Mountains, Cave Biomes, and More! | Minecraft 1.18 Caves and Cliffs Pt 2 Test Snapshot



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Minecraft 1.18 is now in TEST SNAPSHOTS! This is a huge development 👏 Today a new test version of Minecraft 1.18 released with a total generation overhaul including the new mountains, big caves, new biomes, mob spawning changes and so much more. In this video we take a look at it all.

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if you read this comment “caves”

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34 thoughts on “Huge Mountains, Cave Biomes, and More! | Minecraft 1.18 Caves and Cliffs Pt 2 Test Snapshot”

  1. Hey guy I've downloaded minecraft on my phone and started playing when the update started and for me reason i could never find the new caves or biomes from the new update like lush caves, deepslate caves or drip stone caves from the snapshot

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  2. Idk if you mentioned this, but diamond generation is much better in the deep dark, within 15 min I found 54 diamonds, and that’s without mining, each and everyone of them were exposed

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  3. the way how the shipwreck ended up there is because the ice frozen in the waters and the ships was flowing and then ending up freezing and the freezing particles built up and then the ice connected to the other larger iceberg and the structure was so small compare to the iceberg then the top of the iceberg had heavier weight and flipped back down

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  4. I think at 14:15 the boat has probably got caught up in a very windy thunderstorm. It maybe got swept up and slung straight into iceberg. The iceberg probably had broke a little when the boat hit causing the boat to get stuck and I don’t think any survived bc the wind would have swept them out if the crash hadn’t already. Meaning the bodies are somewhere in the ice, snow, or water.

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  5. This is such a great start. There are definitely some things to work on due to it being early in development. I think of the biggest things are straightening out the biomes. I'd like more plains and flatter biomes, also bigger biomes and less of that crazy mesa biome generation. Its cool but it definitely is a bit too much and looks unintended. Having a nice blend of flat and mountainous biomes would be great, maybe make the other biomes very flat in comparison to mountains to even further exaggerate the scale of the mountains. Make shortlines flatter so they blend smoothly but maybe add a less common variety of cliffs at the shoreline . Also the aquafer caves could due with some water falls. They form a ton of pools with one block thick borders, but there aren't any waterfalls really. I want there to be aquafers of different sizes and on different levels that all flow into each other and then maybe into one of those giant water falls that takes you down. Much like in the Minecon presentation… There are so many possibilities with what they could do, but those are some of my ideas

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  6. Regarding the mob spawns with the light levels, I would love for mobs to spawn when there's light. The amount of light I have to spam just to keep a large room from being infested costs me so much resources

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