How Minecraft 1.21’s Ominous Bottle Could CHANGE Structures



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The final major snapshot for the minecraft 1.21 update has been released. This added a lot of pretty important features like new enchantments for the mace and a few new potions. Among those was the ominous bottle which gives the player the bad omen effect. This works in villages to start raids and also trial chambers to make them more difficult. That made me realize though, there are far more than just 2 structures in minecraft. So in today’s video I’m going over my ideas for how the bad omen effect could be used in some of the game’s other locations!

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37 thoughts on “How Minecraft 1.21’s Ominous Bottle Could CHANGE Structures”

  1. One thing that would really let this idea take off is: what If structures like strongholds, nether fortresses, bastions, mansions, ect had trial spawners, this would not only allow for stuff like the stronghold to be actually challenging, but also all for the bad omen effects to be more prevalent and make it so you can actually visualize the changes happening to the structure.

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  2. Ominous Effect for the jungle temple:
    -The entire temple becomes bedrock and the windows and door too, trapping you inside
    -You now have to solve the lever puzzle to escape
    -Getting the combination wrong explodes the temple, killing you

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  3. Off topic but relating to your last Minecraft video for phantom the primary thing to change is there attack pattern/move set to make the combat more interesting. A face hugging attack would be good that does DOT/obscures vision/attacks as well making it easier to kill the phantom. Next priority would be to change spawning conditions, ideally to allow multi dimension spawning with their own variants (explosive dashes/teleporting face hugs) as well as underground. In addition change spawning to be afk friendly. Personally the presence of cats should negate the spawning above ~y0 would be the best fix but also making the timing be related to midnight/lunar cycle/going to more dangerous locations would be cool

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  4. Good that Bad Omen is now optional but now the funny new player trap is gone. Kill a weird aggressive villager and then immediately start a boss battle by accident at the nearest village

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  5. Since there's obvious beef between Piglins and Wither Skeletons how about a Raid for each but rather instead of Pillagers, for Bastions Wither Skeletons will invade the Bations and for the Neather Fortress Piglins will invade.

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  6. They should just rework ALL structures (well… maybe not all but you know what I mean) to use the new vaults and trial spawners. I could easily see Desert Temples having a Husk trial spawner.

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  7. I think that the Bad omen should make ancient cities harder by making it spawn an 3 Ominous wardens, which can break through blocks and has better sense of smell. You have to lead each to the main portal, which absorbs each of them. Once all three are absorbed, An Echo Crystal is given, which can be used to rewind your position for the last 5 seconds (can be used if you fall to return back)

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  8. Bro literally just said, "the bad omen effect should make mobs spawn more." and applied it to all the structures. No hate, though, just some constructive criticism. It does all sound WAY too similar, and I think it hasn't been implemented for all of these structures, BECAUSE there's not really anything you can do with it, except make mobs spawn more. But the idea about the Woodland Mansion and the bastions are great ides

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  9. 6:34 It's worth noting that tridents now spawn in Trial Chamber loot with the same odds as the heavy core (but specifically only in non-ominous vaults and regular chests). This is basically the main reward here for players who don't want to do the ominous challenge.

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  10. I love LOVVE love love this video and ideas, the potion can change the game forever if they ever explore it further in the future
    I really like the secret boss/mob would make the game more interesting and more mon
    This is just a me thing, I like bastion, its among of things I want to (re)build, but I imagine the process can be miserable cus the Brute can come and chop u, sure u can put them in boats, but when u want to fix the room they are in, with the respawn change, I can defeat all of them, rebuild and then respawn them again. Also I think the piglings could drop Magma Cube when defeated or maybe they could add a brand new and secret piglin, also would be cool if they can ride the Hoglin, there are a lot of things they can do here.
    Anyway, dry bone for smash, uh… amazing video! ^^🎉

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