FIRST Pre Release for 1.19 Minecraft! Remove features…



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New 1.19 minecraft wild update pre release 1 and 22w19a snapshot review. Warden and sculk senor buff, remove fireflies, bundle, copper goat horn, new birch forest upgrade + technical changes and bug fixes.
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0:00 Intro
0:30 1.19 pre 1
0:30 Pre 1 fixes
5:37 22w19a snapshot
7:05 22w19a fixes
9:10 Cryptic messages
10:19 Removed features

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28 thoughts on “FIRST Pre Release for 1.19 Minecraft! Remove features…”

  1. I think that besides not showing stuff they should work on the things they show us and add new things that players would like. 🤯

    Reply
  2. Mojang could just rename fireflies to glowflies, add them as an ambient mob (frogs don't eat them), and give the player the ability to use a bottle to bottle them (it can serve as a new cool light source)

    Reply
  3. I just think "The Wild Update" is too misleading at this point. It's not "Wild" enough. I was expecting more vegetation types (flower carpets, fungi, flowers, flowery dirt variants) and animals (mostly insects). Am I wrong? The update isn't really focusing about improving the "wild". It's more like swamps + caves which makes me agree with the community about calling it "Caves & Cliffs Pt 3".

    Reply
  4. Fireflies, Archaeology, Bundles, Fletching Tables functionality, Copper Horn, More foods, More weapons, Limestone, Ice Bricks, Fruit Trees, Ice Caves, Fallen Trees, Potion of Decay, Wooden Buckets, Jungle and Swamp Village, Concrete Slabs and Stairs, Wither behavior changes and Updated Birch Forest, Savanna, Desert and Badlands were delayed and these features will be added in Minecraft 2

    Reply
  5. 9:48
    Am I the only one who thinks that it looks like a guillotine?
    The top is the blade and bottom squarish hole is the part where the neck is supposed to be? Am I being too dark?
    Also, they could have added fireflies as an ambient mob and the reason they gave seems pointless as frogs can eat "literal magma cubes" but fireflies are poisonous?
    So we'll have 1.19 no.2?
    As they have started doing this stuff since 1.17. First caves and cliffs got split into 1 and 2. Now caves part of it is split into 1.18 and 1.19, wild update into 1.19 and 1.20 or maybe more.
    If they are sceptical about adding anything, they shouldn't show it in minecraft live event. So if they later decide about adding any of the doubted feature, they can just unveil it in video or snapshot.
    So much of stuff is missing which was shown but didn't make into the game

    Reply
  6. I don’t see why Minecraft has to be realistic, it’s fantasy, so why can’t frogs eat fireflies? Same thing with parrots and cookies. This is the same reason we can’t have sharks nor can we ride dolfins, it is so inane

    Reply
  7. All in all 1.19 is a midly dissapointment. The ancient cities are kinda boring, loot is… eh, the new wood isn't bad but feels like a weird mod, scrapped Content galor doesn't help either… this update feels like 3.5 /10

    Reply
  8. I still think the firefly thing is ridiculous. Are they seriously worried about children forcefeeding fireflies to frogs? First off, how many children even own a frog? I doubt a child could readily find and catch a frog that they don't already own, and I doubt many children own a frog to begin with. Secondly, the child would have to go out of their way to catch a firefly, which albeit isn't particularly difficult, but still narrows down the probability of any of this happening. And lastly, the child would somehow have to force feed the firefly to this frog, since frogs don't eat fireflies. The chance that all of these events happen is laughable.

    Reply
  9. Solution for fireflies and bundles

    For bundles not being added because of mobile: Just take the item from the inventory by tapping on it and tap on the bundle to put the item inside the bundle and to get the items out of the bundle in mobile; tap it twice

    Fireflies: frogs should not eat them and should be a mob that serves absolutely no purpose.

    Reply
  10. what are your settings for those graphics? I like that "deep" color every block has and the fog in the nether biomes. What am I supposed to change for my game to look like yours

    Reply

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