Another Serious Critique of Minecraft



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Minecraft has changed and so have my thoughts. Oh boy. Here we go again. Time for another Serious (fr no cap) Critique of Minecraft.

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42 thoughts on “Another Serious Critique of Minecraft”

  1. it has long grown way too big! They need to end it already and start building a separate minecraft 2 and that would be better for everyone considering closing it down would let people create builds and mods on it instead of having to deal with every new update obsoleting your current builds and mods someone has codded

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  2. If the ability to sleep is the issue, set a certain number of hours before you are aloud to craft a bed. If you want a bed but don’t like being able to sleep anywhere, don’t ever break a bed after you place it. You can make your own rules.

    I agree with everyone about how easy it is to find villages. We should be able to change the spawn rate.

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  3. yeah growing pains for the game suck right now. “am i going too far” no keep going keep digging try and ask yourself why you keep coming back and what you keep looking for. i’ve recently found that i like figuring out how to make the game more creatively satisfying for myself and that does come with problems. i have to limit the ways the game incentivizes how i interact with it (fully using wooden tools up not sprinting as much not abusing the trading system not using mending or elytra waiting to enchant until i have a good reason to like going to the nether to look for a fortress or enchanting “early” like iron armor stage and figuring out more in depth longer lasting solutions to simple problems like running out of food or ways i can use horses and minecarts). ways to build it’s actively trying to not play the game passively and it can be draining when the stressors of life are thrown into the mix but it is eventually much better once you figure it out. it may not be ideal but it’s the mindset i play mc with now and i’m much happier with that in mind. hope you find what you’re looking for! <3

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  4. At its core, Minecraft has compelling game-play around building and exploring in a unique world. Alas, the devs have badly realized it and are confused about what they want.

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  5. Big fix idea: my ideal Minecraft game is a Minecraft RPG: a merger of our current Minecraft and Minecraft Dungeons. I want to build myself up, adventure, fight through regions and monsters, and do side quests in a procedurally generated world.

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  6. I would answer you. You cannot wait for MineCraft to change. So change it yourself.

    I mean, you shouldn’t have to use mods. But realistically they’re just another building block, as vanilla a thing to see as vanilla Minecraft itself. I see vanilla MC as the bones on which a more interesting game is built. Not the end goal of itself. Personally, I find it easier to spend some time in the Twilight Forest before hitting up the End. I need ender eyes, and amethyst, to set up my teleportation network then I want to get over to the Aether for awhile and… It’s a way of setting goals for oneself, and dealing with the frustrations that come with vanilla.

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  7. 9:45 This is something I haven't heard for a long time. I remember back in 2011 just before I played Minecraft for the first time. People would ask "What's Minecraft?" And people would respond "It's a building game, it's like Lego."

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  8. this is an amazing video. i didnt know that something i needed in my life was someone who shared the same opinions about minecraft in a well made video with the lovely voice of a souls character.

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  9. I personally had way more fun with games like Rimworld, Valheim, and Subnautica than Minecraft recently, because theses games actually have an enjoyable survival mode. I also like how building and exploration are required. At least more than in Minecraft. A lot of people complain about mending being horrible and that it should be removed from the game, but I honestly think it's fine and should be one of the easiest enchantments to get. In Valheim you can repair your tools for free, and nobody thinks it's a broken mechanic. What I would like for minecraft is to make the progression a bit more exploration heavy. Instead of just finding every ore by mining down, they should be in different places. Like certain ores only being in dungeons or only being in specific biomes. I only enjoy 2 parts about vanilla Minecraft: The sandbox, and the music. I also only play Minecraft with mods or in multiplayer. It really feels like some game mechanics are stuck in alpha

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  10. I'll always think Minecraft was one of the most magical games to experience fresh as a kid, but it didn't take that long to come to prefer Terraria. It's just got orders of magnitude more content. Outside of building, roleplay, and servers, the Minecraft is just really weak gameplay-wise, and always has been; that sort of gameplay was simply never the primary point of Minecraft.

    Terraria on the other hand has always been focused on progression and world-exploration compared to Minecrafts greater emphasis on building and sandbox gameplay. But while Terraria has, over time, been able to add in hundreds of new blocks, a creative-ish mode, and circuitry to bridge the gap for those sandbox players, Minecraft has not similarly kept up, failing to implement more meaningful progression and content for players who need a bit more direction to enjoy a game.

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  11. I've stopped thinking of Minecraft as a game, but more as a game ENGINE to create my OWN game and story in. Vanilla is just that. A vanilla, blank canvas for whatever I want, and I want to build an interconnected world that runs completely seperate of of the player, but can still be influenced and modified, or interacted with by the player. I am trying to create the perfect survival world with my own lore and story line, and progression, Minecraft's base progression will only be a small part of it

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  12. A beautiful analysis. I feel like the debug menu should be locked behind having cheats on. Not using it gives so much more incentive to use items and think of solutions to avoid getting lost. The addition of the lodestone and the recovery compass only incentivize this way of playing more.
    I believe that most people have lost their fun with minecraft, because of the constant need to optimize everything to be the best it could be. Indeed making playing the game obsolete and thus it losing its goal.
    Everyone has a different point in minecraft history that has broken their fun. I have been playing minecraft for 10 years, meaning the bed has always been there. Your points are very valid, and an easy fix would be to have it check if you sleep in a safe environment. But because it was always there it doesnt bother me as much.

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  13. The adding of pointless new blocks and items that served no other purpose other than "hey, it's this but just looks different and takes more inventory" is where I stopped caring about any updates. Also never cared for the "ready your weapon" mechanic, it's not like the combat is deep either way, but now it's also slower.

    Edit: Also the Microsoft-ization of it. Bedrock just being worse Java and now needing to log in and also the in-game store. Now you can't just download or upload a simple skin to use, now you need to spend minecoins. Reject ease and fun, accept monetization.

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  14. This is why I've become more of a multiplayer fan than solo. On multiplayer, not many people sleep, so the threat of night is still very real if you aren't ready. Unruly players may wander through spawn to harass newer players, and the early adventure is about avoiding them. Some servers disable the phantoms, so it's somewhat easier to keep moving without sleep, however, mining in a cave is more advantageous. There are shelters available, but they've been made by other people, and are usually destroyed. Whatever you can get a hold of will drastically boost your chances of survival. And I like that a lot.

    In any moment, someone can take away everything that's not in an end chest. Going out as far as you can and taking the time to… I guess you can't sniff the flowers, but seeing a lot of the beauty in the world as you walk by is nice. Just don't bother with anybody else.

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  15. I agree so much with everything except the end. Just because I grew up and now understand game design doesn't mean that minecraft can get away with having bad game design.

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  16. What you said about caves being better dungeons than dungeons themselves really stuck with me. Imagine a frozen cave biome, where powdered snow and ice that breaks when you step on it threaten you more than lava. Maybe there could be “rimes”, cold variants of slimes that build up the freezing effect when they hit you. I really hope they expand upon the philosophy of caves in future updates.

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  17. My most recent time in minecraft was in a server set up by a guild I was in from a different game. My original intention was to make a big mushroom house. It took me so long to find silk touch that I lost all motivation to actually build it, and by that point, I had progressed so much in the game without building anything, just having all my chests and crafting stations in a pile of where I had planned to build, so I just kept going. Went to the end, beat the dragon, got the egg, got a few elytras and much diamond gear, got a beacon, got a full set of netherite…then I started building something else. The build was mostly underground and took a lot of mining, stone smelting, and time and I'm not even 100% happy with it because it needs texturing and detail while also being a bit too small, but the amount of effort to fix all of that just doesn't feel worthwhile. So yeah, lack of direction, lack of drive, lack of purpose other than just because.

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  18. I had a moment of "no you don't get beds until you get iron and farming is still very relevant!" until I remembered that years ago I set a vegetarian rule for myself and I have followed it so strictly that I forgot about immediate wool and meat lol

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  19. I feel like the game just kept catering to the building players, I can say with no shame that I'm the kind of person that when minecraft announces a cool new block I unironically get hyped. I have a friend that is also an old school minecraft player and he used to LOVE minecraft, at least the multiplayer side, because there were lots of servers that had mods with progression system, nowadays he doesn't necessarily hate minecraft, I played with him a while back and we played for quite a while, but when we get to the point where we're about to beat the dragon, that's it, he leaves, and I cant blame him, for a person that's into the progression side of this game, especially with how much easier the game has become, it can become dull real fast, faster than before. I was always of the opinion that if ure into building, u play minecraft, and if ure into progression, u play terraria, and I feel like I'm gonna keep having that opinion for a long time.

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  20. OHHHH. This video has put into words why i think i like the stoneblock modpacks so much, the entire world is filled with stone and you're spawned in a small pocket of air right in the center of the world so if you want more space to live, as well as resources, you have to mine.

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  21. I remember villages beeing special, alone for the fact that it had a blacksmith. Believe it or not, the old worldgen was better. The narrow caves, random ravines, a dungeon once a while.. it was fun.

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