Another HUGE UPGRADE For Minecraft 1.21!



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Minecraft Preview 1.20.70.24 is out now with some amazing trial chambers upgrades, the bogged, the wind charge, and some big signs as to what could be next in the world of Minecraft 1.21 development!

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48 thoughts on “Another HUGE UPGRADE For Minecraft 1.21!”

  1. Thats a good idea like use wind charge to craft maybe a crossbow or staff and it shoots them more infinitely. Maybe its a thing where you make it and as long as there is one wind charge in the inventory it'll just keep shooting. Or maybe you have to put a new enchant on it for it to be infinite either way so much potential!

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  2. 0:39: 🔥 Unexpected enchantment upgrade in Minecraft 1.21 beta brings new possibilities and excitement.
    3:23: ⚔️ New skeleton variants in Minecraft Bedrock Edition with enhanced abilities and poison arrows.
    6:39: ⛏️ Detailed comparison of trial chambers in Minecraft Bedrock and Java versions.
    9:06: 🌬️ Enhancements to gameplay mechanics in Minecraft Bedrock Edition, including the addition of the breeze ball and improved wind charge functionality.
    11:57: 🕵️ Investigation into Minecraft 1.21 update on PlayStation edition reveals disappointing results.

    Timestamps by Tammy AI

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  3. i love your 1.20 series i have you seed and love it but was woundering how did you find that seed was it random or did you go to chunk base or mcseeder to help i love the spawn of how the forest birch and taiga and in a triangle was just wondering what you did to find a seed like that

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  4. I feel like the reason the breeze ball rockets you higher in bedrock without having to time anything is because of mobile. In mobile you have to long press the screen as an equivalent of right clicking, so if you implement java breeze ball physics into bedrock: after you jump while midair, by the time the long press on the breeze ball has registered you have already landed on the ground and the breeze ball no longer rockets you up. They shouldn't change bedrock breeze ball mechanics.

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  5. fun fact: on bedrock if you remove the weapon from a bogged it'll use a melee attack that will actually oddly enough give slowness. the same applies to strays which leaves me to believe they reused the strays code

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  6. I actually liked them being more rare, encourages exploration! I need something to drive me out into the world and explore. That’s what Minecraft is lacking. I want a mode where the game gets harder and more interesting with better loot the further you get from spawn. Talking like hundreds of thousands of blocks out.

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  7. if a wind staff was added, i feel like it would have to have really low durability, maybe the same as golden tools. maybe also a longer cooldown, something like 1.5 or 2 seconds.
    mending and unbreaking 3 would basically make the durability infinite, but you'd still have to be mindful of how much you're using it.

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  8. If the Trial chamber is supposed to be beginning to mid tier, why is it at the same Y level as the stronghold? We have the Ender Eyes to find stronghold so how are we supposed to find this structure? Honestly the whole implementation of the trial chamber is weird to me. If it is end game they really need to make huge changes to the loot table and difficulty of the structure.

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