ALL NEW ENCHANTMENTS SHOWCASE – Hidden Depths DLC Update in Minecraft Dungeons



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These are ALL the new enchantments introduced with the Hidden Depths DLC update in Minecraft Dungeons. Today, I am talking about every single one of them, breaking them down with their stats and potential for future builds. There are 5 new enchants in total; 2 for melee, 2 for ranged and 2 armor. I will show you the best enchantments and which builds they could be interesting in. Some of them are very good for high Apocalypse Plus difficulty gameplay, while other are EXTREMELY overpowered for Unique farming. They will add many new build possibilities to the game for sure. Enjoy!

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36 thoughts on “ALL NEW ENCHANTMENTS SHOWCASE – Hidden Depths DLC Update in Minecraft Dungeons”

  1. Bruh the refreshment is gonna be op, mark my words it’s gonna be nerfed. With Hero’s armour potion cooldown is 27 seconds. Max potion barrier gets you 9 seconds of basically invulnerability, that means you have 18 seconds where you can actually die. 18/3 = 6 meaning you would only have to kill 6 mobs to get the potion back again, and those 6 mobs can be defeated during the time that you are invulnerable. This would be the new meta I think. I’m gonna try and utilise it as fast as possible before it gets nerfed.

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  2. Hey 04 Am- do know how to fix the Anniversary cape glitch? I’ve completed all the event levels but no cape, I’ve done 9 but it’s not giving it to me, also great video (Xbox)

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  3. If you think the overcharge enchantment is powerful on its own try it on an Elite Power Bow and use the harpoon artifact and tell me what damage numbers you see lmao i swear your jaw will hit the ground and while mine doesnt have dynamo it atleast has artifact charge so i guess it adds a bit more power but not with like dynamo

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  4. Harp Bow with multishot, power, and overcharge would be great.

    Also, Pro Tip: before returning to base camp after completing a level, equip your luck of the sea armor. You get the perk without the restock fees.

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  5. imagine a build with the splendid robes for +50% artifact damage, with cowardice. Then a guardian bow for super charge, with supercharge, multi-charge and dynamo. with a tourment quiver and two light featers for the rolls! 🤯

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