30 Updates That Might Be In Minecraft 1.20!



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THE FUTURE! ✨ with the minecraft wild update releasing in a week i can’t stop thinking about whats next. in this video we take a look at 30 updates that we could end up seeing in minecraft 1.20!

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50 thoughts on “30 Updates That Might Be In Minecraft 1.20!”

  1. How about an upgrade for horses? After being turned into stick figures by the people at Mojang/Microsoft, we want BETTER horses! They could have improved the original 1.6 horse, but chose instead to ruin horses. But fear not, my fellow equestrians…the Star Worm Equestrian Mod (SWEM) for Minecraft has been created by a team of dedicated irl horse owners and horse lovers, and is due to be released this year!!! It features properly scaled (much bigger) and amazingly realistic horse models with a 45+ range of coat colors, that have proper walk/trot/canter/gallop/jump animations, that also lay down/rub their head on their forelegs/shake their manes/rear or buck to refuse a command if they have low familiarity with the rider OR if they are spooked by lightning/can swim with a rider on their back/their beginning stats for strength & speed & jump can be improved through training. SWEM horses eat/drink water/defecate/urinate…and have custom CRAFTABLE horse armor in various grades. Other future behaviors are planned, as well as horse genetics and improved AI between horses! Plans also in the future are for vastly improved other Minecraft animals, and specific horse breeds with their own models and coat colors. There are also water troughs and feeders, custom jumps/fences/gates, and a huge variety of custom building blocks. Move over, Minecraft—the SWEM herd is stampeding through!! 😁

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  2. Why it can only be portal? It may me a ancient weapons that are famous in mystery story too they also has killed warden see in loot or it can be transport device between ancient cities because they are able to use redstone unique than strong hold best transportation than neither maybe.but not portal

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  3. hello guys, after seeing this vid i got an idea about new wood concept to azhalea— the wet mossy wood that is greenish oak wood with littlw moss over it and it can be dried when cut out from tree and exposed to the sun. we can not strip the wet azhalea wood. because it is wet. Or else because it is not dried it takes more health of axe and the bark of wet azhealea tree is more thicker and the stripped wet azhalea is greenish and also thinner than others. If you like this idea let the minecraft community know about this..

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  4. They should have a new biome from the deep dark portal frame thing and it should have heaps of dark mysterious creatures it would also be cool if it was called the lost world I think that would be cool.

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  5. My dream 1.20 update includes a lot of things you covered here.

    My dream 1.20:

    Name – Drylands update
    Theme: Large update focused on the promised desert, savanna, and badlands revamps, as well as adding a bunch of random items and features that would make the game feel more "complete". These include:

    – Fletching table functionality. (Would be used to craft tipped arrows in a better way)
    – Adding the bundle.

    – Banners on beds.

    – Adding illusioners to raids, replacing a few of the evokers, making totems harder to get. I've always hated how easy totems are to get from raid farms now, as they've made woodland mansions completely pointless. I think adding illusioners in place of most evokers in raids will help balance things, while still leaving one or two evokers in the raid.

    – Adding fireflies. (Why would they leave out one of the easiest features from 1.19? It's literally just a particle effect, and nobody was forcing frogs to interact with them.)

    – Adding jungle and swamp villages, finally.

    – Making more unique sounds for blocks that still have the generic stone/grass sounds. I'd like to see some new sounds for blocks like sugar cane, cactus, obsidian, bricks, glowstone, and leaves (would use the azalea leaves sounds), just to name a few.

    – Changing the way chiseled blocks are made, where you will instead right-click with a pickaxe, like stripping wood. Surely this makes more sense than 2 slabs. (Stonecutter would stay a viable option)

    – Making regular deepslate work in stonecutters.

    – Making strongholds and dungeons that spawn at the deepslate layer be made out of deepslate materials instead of stone.

    – Changing the textures for lime, gray, pink, magenta, and purple dyes to all be unique. It never made sense to me why most dyes all look unique, but these select few were just lazily retextured ovals, even making it past the 1.14 texture update. Maybe gray could keep the oval design, while the rest got revamps.

    – Adding many missing features to Bedrock edition. You definitely covered the most important ones in the video, like banners for maps and hardcore/spectator additions.

    – Adding a ton of "missing" stairs, slabs, and wall variants. These include block families with some of the variants, but not all of them. The missing blocks include the following:

    – Stone wall
    – Smooth stone stairs and wall
    – Basic deepslate variants
    – Polished granite, diorite, and andesite walls
    – Cut and red cut sandstone stairs and walls, as well as Smooth and red smooth sandstone walls
    – Prismarine brick wall & Dark prismarine wall
    – Red nether brick fence
    – Quartz wall & Smooth quartz wall
    – Quartz bricks variants, including cracked quartz bricks
    – End stone variants (If cobblestone and end stone bricks have them, why doesn't end stone)
    – Purpur wall
    – Copper wall
    – Cracked & Chiseled variants of bricks, red nether bricks, and prismarine bricks.

    A few things that I don't think should be added, with reasons:

    – More mossy blocks. I have a hard time seeing green looking good on blocks like deepslate bricks and bricks, which I've seen you request before. I think mossy stone is enough, especially being that we have vines and glow lichen to use.

    – Archeology. I didn't think it was fit for minecraft from the start, and it just seems irrelevant and unnecessary in its current state. I just think there are many more important and needed changes that they need to focus on.

    – Azalea wood. I feel that not including azalea wood as its own type was a smart decision on the developer's part. For starters, they don't appear naturally very often. We're also running out of (realistic) wood colours. They had also announced baobab and palm trees were to be added in the future, which will likely get their own wood types. People suggesting that azalea wood should be green or purple just doesn't make sense, as it wouldn't reflect real life at all.

    – Meadow villages. Much like azalea wood, I think Mojang made the right call here. The meadow feels more like a variant of the plains than a biome different enough to deserve its own village. Maybe there could be small tweaks for meadow villages, but they shouldn't be completely different.

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  6. These are all very hype and optimistic ideas that would be great in the game, and that's why I'm not going to expect absolutely any of them. Also not going to watch MC Live this year, since whatever they show is just suggestions and ideas anyways, according to their own words. I can wait to find out what is actually going to be in the update by watching you guys' videos once the snapshots start hitting. Until then, I have my Enigmatica modpack to play back in 1.12 where the performance is actually better than vanilla 1.18 despite having 600 mods loaded, and a huge chunk of these features are already implemented anyways.

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  7. you know what would be really stupid? if in the next minecraft vote, one option is to add the bundle. thats like someone stealing your stuff and trying to sell it back to you

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  8. No no no, I swear to God, if they change the elytra in a shit way, I'll cry. 1 firework can carry me like 2000 blocks. They should definitely buff it since it only lets me travel 2000 blocks, I'd say 5k is more balanced.

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  9. I'd love to see these things: those mushroom bits on the large Burch trees, hollowed logs, a pillage update with new pillager structures( info near the end of this message ), more life added to the mushroom islands, different nether fortresses, like a wonderful ruined nether fortress with evident ruins that have been taken over by the piglins. The pillage update! Large mines, fortresses and factories owned by the pillagers would be amazing! Also a quarry all the way down to an ancient city, a pillager investigation site at some ancient cities would be amazing! And more types of pillagers would be nice too!

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  10. Maybe this is a weird thing to try to put in minecraft, but I think it would be a cool thing to be able to do something like macro crafting. Use materials and resources on an actual workbench to make a blueprint that allows you to use the resources in your inventory to generate structures. It'd be like putting world edit inside the game and honestly the only other thing besides swift sneak I'd go to the deep dark for

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  11. Abandoned mines are boring, samey and complicated to navigate. That's not the worst thing. Apart from in Badlands where they can generate at the surface, there's no indication of a mine at the surface. Surely, abandoned or not, a mine would have some sort of mineshaft, discarded mine carts at the surface, rails, a way in and out, even if blocked up, and so on. Otherwise it makes no sense. I'm not expecting all mines to have all these features, just some.

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  12. They need to do a whole over world update. Completely revamp every biome and add new structures, different tree variations, revamp the existing structures I.e strongholds/jungle temples/desert pyramids. There needs to be more random structures in the world to help it feel lived in. Literally the more structures mod did it so well.

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