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Hawky and Willey will be putting their knowledge to the test as they will battle against each other in a MOB BATTLE Competition. Hawky has a dirty little trick up his sleeve to beat his friend in this wild competition of who chooses the better mob. Hawky has secret cameras set up to his advantage in multiple locations to see Willeyβs every move and gain an advantage against his friend. Also a one way glass wall!
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#minecraft #minecraftmods #hawky #prank
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MONSTERS!!! RUN AWAY
Wither storm is the most powerful mob
Wow u look like koryin brother
Hi
Itβs a Hoglin
You suck big pp
Kim I like you
Uhhhhhh why is there a frozen blaze
HAPPY NEW YEARS:)
Happy Holidays to hawky
Not piglin it's a hoglin you dum dum
U too
bro u cheter
Why he talk like that itβs so annoying
Stop cheating
He cheating but anyways happy NEW Year
Try void worm
Warden counter iron golem and mutant enderman don't get weak when they go to the water they only get slower and mutant zombie dont get stronger in water
Bro he is literally cheating lol
ASDFGHJKL
You copied omz and kory
I have a question, how come on the first round the zombies didn't die in broad daylight π€
Giants currently have no AI. The consequence of this is that they always face south when summoned, and they always stay that way, never wandering. From Ki calderon
file:///var/mobile/Library/SMS/Attachments/83/03/B8BE248E-9495-4CE7-AC47-4CE7FC47E6C5/Execute_graph.svg
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MINECRAFT WIKI
Commands/attribute
EDIT
This feature is exclusive to Java Edition.
attribute
Permission level
required
2
Restrictions
None
Used to change or read attributes.
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Syntax
attribute <target> <attribute> get [<scale>]
Returns the total value of the specified attribute.
attribute <target> <attribute> base get [<scale>]
Returns the base value of the specified attribute.
attribute <target> <attribute> base set <value>
Overwrites the base value of the specified attribute with the given value.
attribute <target> <attribute> modifier add <uuid> <name> <value> (add|multiply|multiply_base)
Adds an attribute modifier with the specified properties if no modifier with the same UUID already existed.
attribute <target> <attribute> modifier remove <uuid>
Removes the attribute modifier with the specified UUID.
attribute <target> <attribute> modifier value get <uuid> [<scale>]
Returns the value of the modifier with the specified UUID.
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Arguments
<target>: entity
The entity that the attribute is applied to. Only players, armor stands, and mobs have attributes.
Must be a player name, a target selector or a UUID. And the target selector must be in single type.
<attribute>: resource
Specifies the attribute.
Must be a resource location.
<scale>: double
The number the value is multiplied with before being stored with /execute command.
Must be a Double-precision floating-point format number.
<uuid>: uuid
Specifies the uuid of a modifier.
Must be a UUID in the hyphenated hexadecimal format. Allowed characters include:
–
A-F
a-f
0-9
<name>: string
Specifies the name of a modifier.
Must be a string. And it must be a quotable phrase, which is either a single word (allowed characters: -, +, ., _, A-Z, a-z, and 0-9) or a double-quoted string.
<value>: double
Specifies the value to use.
Must be a Double-precision floating-point format number.
Result
Command Trigger Java Edition
any the arguments are not specified correctly Unparseable
<targets> fails to resolve to a player, an armor stand, or a mob Failed
the attribute doesn't exist (for example,a player entity has no minecraft:horse.jump_strength)
… modifier add … a modifier with the specified uuid is already present
… modifier remove …
modifier value get … the modifier with the specified uuid doesn't exist
any On success Changes or returns the attribute value.
Output
Command Edition Situation Success Count /execute store success … /execute store result …
any Java Edition On fail 0 0 0
… get [<scale>] On success 1 1 The attribute value (multiplied by <scale>, then cast to int)
… base get [<scale>] On success 1 1 The attribute base value (multiplied by <scale>, then cast to int)
… modifier value get <uuid> [<scale>] On success 1 1 The modifier value (multiplied by <scale>, then cast to int)
… base set …
… modifier add …
… modifier remove … On success 1 1 1
Examples
To set the minimum armor value of yourself to 5:
/attribute @s minecraft:generic.armor base set 5
History
Java Edition
1.16 20w17a Added /attribute.
1.18.2 1.18.2-pre3 Changed from resource_location to resource argument type for the attribute argument.
Commands [show] [edit]
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Hawky the strongest mob a wither storm
Hawky is coping Wiley what mobs he is playsing
Its not a piglen its a Hoglen
Why is your voice so squeaky
Other can break too bedrock
Mutan zombie is one of de worst mutan
ππππππππππβ€π π π π π π π π π₯Άπ₯Άπ€π€π€π€π€π€π€π©π©π»π»π»βπΎπππππππππ
π‘When is he gonna spawn choo-choo Charles!π‘