I Secretly CHEATED In a MINECRAFT MOB BATTLE Competition (Compilation Minecraft)



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Hawky and Willey will be putting their knowledge to the test as they will battle against each other in a MOB BATTLE Competition. Hawky has a dirty little trick up his sleeve to beat his friend in this wild competition of who chooses the better mob. Hawky has secret cameras set up to his advantage in multiple locations to see Willey’s every move and gain an advantage against his friend. Also a one way glass wall!

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#minecraft #minecraftmods #hawky #prank

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33 thoughts on “I Secretly CHEATED In a MINECRAFT MOB BATTLE Competition (Compilation Minecraft)”

  1. MINECRAFT WIKI

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    MINECRAFT WIKI
    Commands/attribute
    EDIT
    This feature is exclusive to Java Edition.
    attribute
    Permission level
    required
    2
    Restrictions
    None
    Used to change or read attributes.

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    Syntax

    attribute <target> <attribute> get [<scale>]
    Returns the total value of the specified attribute.
    attribute <target> <attribute> base get [<scale>]
    Returns the base value of the specified attribute.
    attribute <target> <attribute> base set <value>
    Overwrites the base value of the specified attribute with the given value.
    attribute <target> <attribute> modifier add <uuid> <name> <value> (add|multiply|multiply_base)
    Adds an attribute modifier with the specified properties if no modifier with the same UUID already existed.
    attribute <target> <attribute> modifier remove <uuid>
    Removes the attribute modifier with the specified UUID.
    attribute <target> <attribute> modifier value get <uuid> [<scale>]
    Returns the value of the modifier with the specified UUID.

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    Arguments

    <target>: entity

    The entity that the attribute is applied to. Only players, armor stands, and mobs have attributes.
    Must be a player name, a target selector or a UUID. And the target selector must be in single type.
    <attribute>: resource

    Specifies the attribute.
    Must be a resource location.
    <scale>: double

    The number the value is multiplied with before being stored with /execute command.
    Must be a Double-precision floating-point format number.
    <uuid>: uuid

    Specifies the uuid of a modifier.
    Must be a UUID in the hyphenated hexadecimal format. Allowed characters include:

    A-F
    a-f
    0-9
    <name>: string

    Specifies the name of a modifier.
    Must be a string. And it must be a quotable phrase, which is either a single word (allowed characters: -, +, ., _, A-Z, a-z, and 0-9) or a double-quoted string.
    <value>: double

    Specifies the value to use.
    Must be a Double-precision floating-point format number.
    Result

    Command Trigger Java Edition
    any the arguments are not specified correctly Unparseable
    <targets> fails to resolve to a player, an armor stand, or a mob Failed
    the attribute doesn't exist (for example,a player entity has no minecraft:horse.jump_strength)
    … modifier add … a modifier with the specified uuid is already present
    … modifier remove …
    modifier value get … the modifier with the specified uuid doesn't exist
    any On success Changes or returns the attribute value.
    Output

    Command Edition Situation Success Count /execute store success … /execute store result …
    any Java Edition On fail 0 0 0
    … get [<scale>] On success 1 1 The attribute value (multiplied by <scale>, then cast to int)
    … base get [<scale>] On success 1 1 The attribute base value (multiplied by <scale>, then cast to int)
    … modifier value get <uuid> [<scale>] On success 1 1 The modifier value (multiplied by <scale>, then cast to int)
    … base set …
    … modifier add …
    … modifier remove … On success 1 1 1
    Examples

    To set the minimum armor value of yourself to 5:
    /attribute @s minecraft:generic.armor base set 5
    History

    Java Edition
    1.16 20w17a Added /attribute.
    1.18.2 1.18.2-pre3 Changed from resource_location to resource argument type for the attribute argument.
    Commands [show] [edit]

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