Minecraft finally spoke about the Mob Vote Problem



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Today, we’re exploring one of Minecraft’s biggest yearly events. From its innovative blend of community involvement and creative ideas to the controversies that have sparked debates, the Minecraft Mob Votes’ journey is surely interesting. Join us as we cover the story behind these iconic votes and their impact on the community.

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#Minecraft #Crafting #History
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38 thoughts on “Minecraft finally spoke about the Mob Vote Problem”

  1. Seriously, go download and install two or three extra mob mods. Play that world for a bit.

    Realize the reason they don't add all three every time is because, eventually, we would have to swim through mobs everywhere we went.

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  2. Broo the savanna with baobab and meerkats and the blooming cactus & vulture desert and the palmtree biome would have been so good.. seriously if modders and individual creators can pull it off then mojang should too!!!

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  3. Maybe they should do with the message of like "here are the three mobs, vote which one we will be working on first and will be adding to the game next version" in my opinion this fixes the problem of mobs being discarded and it leaves mojang with the option of choosing whether the other mobs should be scrapped bcuz they were maybe extremely difficult to implement or just wasn't interesting or just leave them be for the future

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  4. I think they should make mob votes with mobs that have a theme- Golems for one, abilities that are in the same catergory (like survival or building) or something like them all being from acient times (like the sniffer or hell, the copper golem could count here considering the animation showed the copper golem in a ruined area)

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  5. The only way to make mob votes interesting is '#2 winner will probably be added, #3 maybe not, but the longer it takes for them to be added the more thought and design that goes into it' so if they get an amazing idea they can still do it and maybe do it better, losing just means waiting for maybe a better product while the trash mob at #3 can rot.

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  6. I have an idea, bring the 2 losing mobs from the previous mob vote and make a new one, they could repeat this forever and the community has the option to get an older mob they really wanted or a new mob they might want, this has some flaws but it might cause less anger from the community as they can always go back and get a mob from a previous vote they really wanted or just get the new one

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  7. I don't really buy the time excuse. Yes, adding stuff to games is hard. Yes, it's time consuming. But Mojang, YOU decide on the updates. When a mob vote rolls around, add the winner, then when the time for the next update rolls around, slot one of the other mobs into one of the idea slots for said update.

    I'd much rather have the left over mobs added to the game over a new type of wood that's a slightly different shade of brown from all the others.

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  8. They cant say the mob isnt desgined and if they add all 3 all of em wouldnt fit into the ecosystem of mc. Thats stupid you have all 3 ready pre designed they just need some tweaks. By putting out all 3 to vote you are saying "we can do them and they would fit minecraft".

    The only reasoning that is atleast a bit sound is the coding work that neess to be done for java and bedrock. But then why not just hire more people for that.

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  9. They're morons. Simple as, anyone who's reasonable would understand that these are concepts, with more hours of actual development needed, and the team has many ideas so they put it to the community which of said ideas they want to see make it the game, instead of them adding things the community doesnt want. Minecraft does have slow development for whatever reason, so we'd quickly get a backlog of mobs that lost if they were to be added, which would prevent the devs adding new ideas that they would rather add, and could bring more to the game. Not a difficult concept to understand, children need to get off Twitter lol.

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  10. I don't think Mojang's reasoning can really be used as an excuse given that mod developers have often been able to put together functional versions of all the mobs during the voting period. Normally within a day or two. Now, obviously we need to bear in mind QA testing and such which goes on at Mojang, but nothing stops them from having working betas with a few days of development that are later refined and added to the game

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  11. most of their reasoning is absolute bs, SO MANY MODDERS did make these mobs within hours, them saying it takes days or heck even months? is absolute bullshit, they need to just hire these modders at this point, its very obvious they have unQualified people at Mojang

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  12. my first actual mob vote participation was the 2021 vote, and I had selected the allay purely as I was sick of the amount of cobblestone I was leaving behind while strip mining, and then promptly got dissapointed with how finnicky it is

    Then 2022 and the sniffer rolled around, and I was excited as I thought it would give an update to crafting, so voted for that. and then we got what we did for the sniffer. I was really dissapointed

    And then 2023 is the year that I'm just… We weren't voting for mobs, but features. I was looking at it from a mob standpoint, and from that was on team penguin (penguins have always been one of my favorite animals and they were based on rockhopper penguins which aaaaaa so cute) and I would have been fine with the crab winning (Extra reach could have been handy) but they were up against DOG ARMOUR. They didn't stand a chance

    My main issue with mob votes is that there's always two shit options and one obviously good option, and with the exception of 2020 it's always the 'one obviously good option' that wins

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  13. Personally I really like the Allay but Ultimately It should have had a tamed variant instead of following the player when only that player gave it an item.
    That and I feel like the Mob votes leave out all the cool awesome features that could be in the game…

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  14. After 3 years or so I still hate Dream for rigging the mob vote I don't care if it's a joke he still does it and I still hate it, the Ice Oliger (or whatever its name was) is like a new mob that actually does something, and I rather choose the Moo bloom if I can't vote for the Ice Oliger.

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  15. I think they should do votes that only include loser mobs from past votes, the community might find it "boring" since there isnt any new mobs but I also think it could give a better perceptions to mob votes in general if Mojang started to introduce old vote mobs

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  16. >Continue with a controversial and growing toxic way of choosing what thing to add to the game
    >Devs get harrassment

    Eventually they're going to have to accept it, they cant continue doing it.

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  17. I think votes can easily be solved simply by calling it priority votes. Let players vote on what areas of the game should be worked on first before others. This vote can be re-opened after every update. Perhaps there could be votes for both major and minor updates.

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  18. They add stuctures like ruin trails and say that full coded new mobs are not ment to be added to the game? This is just not convincing me. They're probably making it so people emotionally attach to the mob they want and come back to the game. Instead they could really add some more features…

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  19. The only mob votes I've participated in have been the ones with interesting mobs. The glow squid was incredibly frustrating and wolf armour barely does anything to how i play the game so I've given up. I don't want anymore mob votes because all they do is make me more disappointed about what could have been in the game but isn't

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  20. Honestly, the single easiest thing they could do for the mob votes to fix them is just not purposefully never add the ones that didn’t win, like the biome votes. Just keep the ideas on the backburner to potentially be added in the future. Most of the hate for the votes is that the ideas just never officially come true, not just that only one mob wins.

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