Minecraft Viki (video wiki) ➜ https://minecraft.viki.gg
Chapters:
0:00 – Intro
0:14 – Part 1: Trial Chambers
3:17 – Part 2: Combat
7:25 – Part 3: Polish
12:00 – Outro
If you liked this video, here are some others you can check out! ↓
• Why Aren’t Diamonds Valuable Anymore? ↓
https://youtu.be/wIBQZg6ZE6Q
• 1.21’s LAST Big Snapshot: NEW Enchantments, Potions, & BOSS? ↓
https://youtu.be/OlB4IqyD3_w
• Hermitcraft Is Now FREE On The Marketplace (gone wrong) ↓
https://youtu.be/gVwprPdBty4
• Minecraft Bugs I Don’t Want Them To Fix ↓
https://youtu.be/Lz1CLnkKSwY
Follow my Twitter for video updates and early news! → http://twitter.com/ibxtoycat
Become a Channel Member to access exclusive videos & community posts, special emojis to use in the comments or live chat, as well as a unique badge next to your name! → https://www.youtube.com/@toycat/membership
Minecraft Bedrock is the same as Minecraft for Xbox One, Xbox Series S, Xbox Series X, PlayStation 4, PlayStation 5, Nintendo Switch, Windows 10, Windows 11, iOS/Android (Pocket Edition), and Chromebook.
This Video Was Edited By:
@HarrisonGray
If you came to read down here and you enjoyed this video, please consider subscribing, and thank you for watching! 🙂
source
I think one trial key should be able to be upgraded to an ominous trial key with 8 diamonds (crafting recipe as key in the middle, surrounded by diamonds).
Minecraft has always been struggling with a use for diamonds after diamond tools and armor, and this would at least make it consistent with how diamonds are needed to duplicate smithing templates (armor trims, netherite upgrade, etc.) and keep diamonds more relevant and important as the game progresses with this update.
I think a good way to balance the mace would be to tie durability to how high you fall from. Jumping from 50 blocks to one shot a warden should seriously damage your mace, but if you jump from 5 blocks to kill another player the mace should lose only a little durability.
Jeb and Agnes, watching this video: "Skriv ner det, SKRIV NER DET!!!"
0:59 I don't get this point, the trial chamber can easily be found by villagers, what's the problem?
They should replace some of the chest into vault in other stuctures, not only makes Trial Key more useful, but also let new player get loots from other stuctures. On the other hands, there is a problem that they keep updating new things, but new things would only appears in new stuctures. I recommend they update old stuctures slightly different(or slightly changing the loot table of chest in old structures) whenever there is a new blocks or items.
i feel like the stackable potion should be in minecraft from a while
Is bedrock ever getting Java's combat? Killing mobs feels so lazy/boring compared to java
Really the most likely and best solution to the maces density enchantment is just lower the attack speed of the mace.
Would personally like to see them remove slime chunks from non-swamp biomes if they are adding new ways to get slime, it's always a pain if one is randomly in your base before you realize.
To balance the mace, it could be an idea to make density and wind burst exclusive enchantments, it also makes sense that you wouldn't be able to fly up with wind burst with something that dense, it would also be similar to the trident, where one enchantment is for damage, and the other is utility, it still does need a couple more enchantments as well for choice.
Thoughts on lack of Casual things… yeah, we Peaceful players has been ignored just as much as Flat World players. We still can't get Blaze Rods, we can't make potions with our Brewing Stands, and we struggle to get Eyes of Ender. You can fight the Ender Dragon and attack Shulkers on Peaceful, so why not allow us freedom to do that without changing difficulties? It is a Sandbox game, you can do whatever you can possibly do in your world. I don't want to go looking for worlds with an already active End Portal, it feels like cheating half the time. I want to defeat the dragon and create long bridges all the way out to the Outer End Islands. And you can't do that without first getting Blaze Rods. I don't care if I can't resummon the Dragon or not get Wither Stars… I only care about having Blaze Rods accessible for Peaceful players. Why not have it be found in Nether Fortress Chests? It is that simple! It sucks that it is practically difficult to get to the End Screen on any world on Peaceful. Not all adventures has to be combat heavy!
9:12 What if you could use another ingredient like mushrooms to make the potion you drink remove particle effects.
i dont like his opinons of changing the features
👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎
2:40 really? We have that in bedrock 😮
I Think A Good Idea For The Future Updates It's To Pair Up Armour Trims With A Weapon e.g The Mace Could Be The Flow armour trim or the trident could be the tide armour trim. So The Bolt Armour Trim Could Have A Copper Flail That Enchanted Can Strike Lightning In That Area.
They should fix the anvil so that you can always repair your mace – and remove mending from it.
I think a good move would be a choice between density and breach
the reason why its random is because the loot is really good and the mace is op so they dont want u to have a op weapon right at the beginning of the game
I think potion particles are important so you can more easily tell if you're still under its effects or not (I know there are icons now, but when I'm fighting for my life that's a lot harder to look over & notice). My suggestion is to have the particles relegated to the (far) outer edges of the screen, rather than blocking vision.
Unlike a small static image you have to stop & look directly at (the icon, though that SHOULD still be there too, so you know WHICH effects are going on when you have time to check)… the movement & colors of the particles would be much easier for the human brain to register in their peripheral vision. If done that way, I'd want them to actually be a little bit thicker, & maybe slower, so you have time to perceive them instead of having to wait a few seconds to see if it's over yet or not.
So, they'd still serve their purpose, but not be as intrusive. The movement in the corner of your eye warns/reassures you that you're still affected, & the colors tell you by what.
(Although there's still a case for having negative potion effects block more of the vision than positive ones, because you SHOULD feel uncomfortable if you're being negatively affected, which can better help drive you to seek shelter, use milk, be extra careful, heal up, etc. Although-although, with Blindness, there already IS a massive visual effect, hence that one doesn't NEED particles. When it's there & when it's over, you definitely know it. But yeah, you shouldn't be visually punished for using Regen or Fire Protection.)
they may add more features on 1.21.1-5 or whatever it can get like some other oldewr updates did
Pal, you can get trial chambers maps from villagers.
2:39 I actually like that you can’t see enchantments or potion levels in your hotbar, on bedrock edition if you have a maxed out sword and your about to go into combat it cover up a good amount of the screen for 10 seconds which feels really unnecessary and annoying
If the mace would be for mining it should be able to break more blocks faster the higher you fall
yeah if you wanted to suffer after drinking a potion you would drink poison or something
Terraria has a special sword chamber underground found easily on the surface by looking for a 1 wide hole (not directly straight down) next to a specific tree… so what about finding the trial chamber enterance this way?
The mace having breach makes sense because blunt weapons are designed to damage people in plate armour. That doesn't make as much sense for a hand axe.
No its realy easy to find the Trail Chambers
I hope they add stackable potions as a new feature. Especially for healing and harming potion. Always wanted to play like a mage.
Like I said on Wattles' video, having a structure above connected to the tree room would be cool and adds to the surface of the overworld
The Mace should be able to mine stone into gravel, sandstone to sand, wood into sawdust (the new gravity block!) Ect. Ect. Ect.
It'd be cool and be a smashing good time. Oo there's the enchant name "Smashing"!
5:40 another idea could be that each level adds a longer cooldown to it,
Eg.
Dens1 – 1sec cooldown
Den2 – 2sec
Den3 – 4sec
Den4 – 6sec
Den5 – 8sec
why the frick are the outlines in your thumbnails rounded??? Minecraft is squares!!! not squircles!!
can we all just agree that the java wither has some serious skill issue .( like how did the wither not even affect him within wither once?)
I feel like breach would be more fitting for a pickaxe than an axe. Also the axe already has anti-shield properties.
Historically in real life was ONLY a weapon
I still want a 4th Mace enchantment that makes you dive straight down at ridiculous speed when you press right click. Could be called Terminal Velocity or something.
Best solution: mace doesn’t completely erase fall damage. Although making it always survivable or something wouldnt be bad if ur sittin at half a heart fighting something or someone
blast furnace should be able to smelt raw blocks
I would love if you could not place blocks in the trial chambers
Density should decrease weapon speed. That is the only logical and balanced downside possible.