Minecraft REALLY Needs To Change This In 1.21



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Chapters:
0:00 – Intro
0:14 – Part 1: Trial Chambers
3:17 – Part 2: Combat
7:25 – Part 3: Polish
12:00 – Outro

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https://youtu.be/OlB4IqyD3_w
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This Video Was Edited By:
@HarrisonGray

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38 thoughts on “Minecraft REALLY Needs To Change This In 1.21”

  1. I think one trial key should be able to be upgraded to an ominous trial key with 8 diamonds (crafting recipe as key in the middle, surrounded by diamonds).

    Minecraft has always been struggling with a use for diamonds after diamond tools and armor, and this would at least make it consistent with how diamonds are needed to duplicate smithing templates (armor trims, netherite upgrade, etc.) and keep diamonds more relevant and important as the game progresses with this update.

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  2. I think a good way to balance the mace would be to tie durability to how high you fall from. Jumping from 50 blocks to one shot a warden should seriously damage your mace, but if you jump from 5 blocks to kill another player the mace should lose only a little durability.

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  3. They should replace some of the chest into vault in other stuctures, not only makes Trial Key more useful, but also let new player get loots from other stuctures. On the other hands, there is a problem that they keep updating new things, but new things would only appears in new stuctures. I recommend they update old stuctures slightly different(or slightly changing the loot table of chest in old structures) whenever there is a new blocks or items.

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  4. Would personally like to see them remove slime chunks from non-swamp biomes if they are adding new ways to get slime, it's always a pain if one is randomly in your base before you realize.
    To balance the mace, it could be an idea to make density and wind burst exclusive enchantments, it also makes sense that you wouldn't be able to fly up with wind burst with something that dense, it would also be similar to the trident, where one enchantment is for damage, and the other is utility, it still does need a couple more enchantments as well for choice.

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  5. Thoughts on lack of Casual things… yeah, we Peaceful players has been ignored just as much as Flat World players. We still can't get Blaze Rods, we can't make potions with our Brewing Stands, and we struggle to get Eyes of Ender. You can fight the Ender Dragon and attack Shulkers on Peaceful, so why not allow us freedom to do that without changing difficulties? It is a Sandbox game, you can do whatever you can possibly do in your world. I don't want to go looking for worlds with an already active End Portal, it feels like cheating half the time. I want to defeat the dragon and create long bridges all the way out to the Outer End Islands. And you can't do that without first getting Blaze Rods. I don't care if I can't resummon the Dragon or not get Wither Stars… I only care about having Blaze Rods accessible for Peaceful players. Why not have it be found in Nether Fortress Chests? It is that simple! It sucks that it is practically difficult to get to the End Screen on any world on Peaceful. Not all adventures has to be combat heavy!

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  6. I Think A Good Idea For The Future Updates It's To Pair Up Armour Trims With A Weapon e.g The Mace Could Be The Flow armour trim or the trident could be the tide armour trim. So The Bolt Armour Trim Could Have A Copper Flail That Enchanted Can Strike Lightning In That Area.

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  7. I think potion particles are important so you can more easily tell if you're still under its effects or not (I know there are icons now, but when I'm fighting for my life that's a lot harder to look over & notice). My suggestion is to have the particles relegated to the (far) outer edges of the screen, rather than blocking vision.

    Unlike a small static image you have to stop & look directly at (the icon, though that SHOULD still be there too, so you know WHICH effects are going on when you have time to check)… the movement & colors of the particles would be much easier for the human brain to register in their peripheral vision. If done that way, I'd want them to actually be a little bit thicker, & maybe slower, so you have time to perceive them instead of having to wait a few seconds to see if it's over yet or not.

    So, they'd still serve their purpose, but not be as intrusive. The movement in the corner of your eye warns/reassures you that you're still affected, & the colors tell you by what.

    (Although there's still a case for having negative potion effects block more of the vision than positive ones, because you SHOULD feel uncomfortable if you're being negatively affected, which can better help drive you to seek shelter, use milk, be extra careful, heal up, etc. Although-although, with Blindness, there already IS a massive visual effect, hence that one doesn't NEED particles. When it's there & when it's over, you definitely know it. But yeah, you shouldn't be visually punished for using Regen or Fire Protection.)

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  8. 2:39 I actually like that you can’t see enchantments or potion levels in your hotbar, on bedrock edition if you have a maxed out sword and your about to go into combat it cover up a good amount of the screen for 10 seconds which feels really unnecessary and annoying

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  9. Terraria has a special sword chamber underground found easily on the surface by looking for a 1 wide hole (not directly straight down) next to a specific tree… so what about finding the trial chamber enterance this way?

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  10. The Mace should be able to mine stone into gravel, sandstone to sand, wood into sawdust (the new gravity block!) Ect. Ect. Ect.

    It'd be cool and be a smashing good time. Oo there's the enchant name "Smashing"!

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